Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 35

The Virtual Boy was a console that James and I would read about in Nintendo magazines, and while we were curious about the technology we were put off by the lack of colours. By 1996 it was clear that this console would never make it to our shores, but the Nintendo 64 was on the horizon. The Playstation and Saturn didn’t make much of an impact on me. I’m not sure about James, but I was fiercely loyal to the Big N. As it was, the Nintendo 64 was still a fair way off its Australian release, and we had so many more Super Nintendo games to get through. I remember James not being too fond of Run Saber, though he did enjoy playing Strider on the Amstrad CPC years earlier. I thought that the game was an above average Strider clone, with an option for 2 players. The graphics were nothing special, but the game moved at a brisk pace, and the controls were precise. The music was appropri- ate, but hardly memorable. We did end up playing this one to the end, though we may have been using cheat codes to do so. 1995 - 1996 Wonderboy 3, is a restrictive platforming adventure that opens up as you unlock new characters. You begin the game with a single character, Bop Louie, who has to rescue his brainwashed friends. You rescue them by battling, which restores their memories and they become part of your team. While Bop Louie can jump, he is restricted by water and large jumps. This is where your rescued friends come in handy, as Freeon Leon can swim on the water’s surface, Gill can go under the water, and Shades can float. James and I would take it in turns playing through the adventure, and Ufouria quickly became one of my favourite games of all time. The Super Wildcard has a feature called “Goldfinger”, which is a cheat system that’s similar to the Action Replay. Before you can use the cheat codes you have to load the game into the Wildcard’s memory, then you can enter your codes before executing the game. James was given a select number of codes with the unit, but there was supposed to be a way of converting Action Replay codes to be used with Goldfinger. This process was a bit hit and miss, as sometimes the codes would work, sometimes they would do nothing, and sometimes they would crash the game. I have since learned that some SNES games received multiple releases, with different revisions of the game code. This was mainly done to fix bugs, though it may have been one of the contributing factors as to why these codes didn’t work half the time. Though the likes of Ninja Scroll and Akira were already well known, anime as a form of entertainment was still only starting to gain ground. Anime had been around for years, but the public didn’t really associate shows like Astroboy or Battle of the Planets with Japanese animation. Super Play magazine was where I received my anime education, and I was fascinated with this more adult form of animation. One film that caught my attention was Street Fighter 2: The Animated Movie. I didn’t read about it in Super Play, but someone told me about it… I forget who. As soon as I heard about