Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 32

YOUR SAY RETRO THE CONTINUING STORY OF RETRO EDITOR, PAUL MONOPOLI’S GAMING JO The Gamer dia The Super Nintendo was about to make a big impact on my gaming life as James had acquired a Super Wildcard unit, something I was more than a little envious of. The Super Wildcard was a cartridge backup device for the Super Nintendo. It meant that James could hire a cartridge from a video shop, bring it home, copy it to a 3 1/2” disc, then return it the next day. There was a parallel port in the back of the unit that would allow the device to connect to a PC, though we were never able to figure out how that was supposed to work. I had a parallel cable, but I never found the software needed for the PC to interface with the Wildcard. James ended up selling the Super Nintendo games that he owned, with the exception of Super Mario Kart. The Super Wildcard did not support any extra hardware used in games like Mario Kart or Starfox, so these games were unable to be backed up. He sold his copy of Teenage Mutant Ninja Turtles 4: Turtles in Time to Carmelo, though I ended up finding it in my collection with no idea how it got there. Maybe I borrowed it and forgot to return it or maybe I bought it off him at a later date. Either way, I still have it in a VHS case with a butchered TMNT4 SNES box for a label. While I had always enjoyed the original TMNT arcade game, in my opinion it never received a worthy port. While the NES version has a hardcore fanbase, I never really felt that Nintendo’s humble 8-bit console was able to do the game justice, and I didn’t enjoy playing it. Turtles in Time was a very different story, and being ported to 16 bit hardware meant that Konami were able to provide a more definitive arcade experience. The lack of 4 player support wasn’t a problem for James and I, and we played through the game many times. The graphics were fantastic and well animated, the controls perfect and the music was just amazing. The only problem I had with the game was that it only lasted around 20 - 30 minutes. I was starting to become obsessed with side scrolling beat em ups. Though I had played a few of them over the years, game developers really seemed to be pumping them out in the early to mid 90s. A few years earlier Double Dragon on the Amstrad CPC had been a favourite of mine, and it was the first of its genre that I played repeatedly. Actually, I preferred the smooth, 128k CPC version of the game over the jerky arcade original, but I digress… The original Final Fight had been released on home systems a few years earlier, and while the Super Nintendo version was to be found lacking, the sequel was not. Final fight 2 disposed of Guy and Cody, and featured Carlos and Maki, the latter of whom has appeared in