Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 32
YOUR SAY
RETRO
THE CONTINUING STORY OF RETRO EDITOR, PAUL MONOPOLI’S GAMING JO
The Gamer dia
The Super Nintendo was about to
make a big impact on my gaming
life as James had acquired a Super
Wildcard unit, something I was more
than a little envious of. The Super
Wildcard was a cartridge backup
device for the Super Nintendo. It
meant that James could hire a cartridge from a video shop, bring it
home, copy it to a 3 1/2” disc, then
return it the next day. There was a
parallel port in the back of the unit
that would allow the device to connect to a PC, though we were never
able to figure out how that was supposed to work. I had a parallel cable, but I never found the software
needed for the PC to interface with
the Wildcard.
James ended up selling the Super
Nintendo games that he owned,
with the exception of Super Mario
Kart. The Super Wildcard did not
support any extra hardware used
in games like Mario Kart or Starfox, so these games were unable
to be backed up. He sold his copy
of Teenage Mutant Ninja Turtles 4:
Turtles in Time to Carmelo, though I
ended up finding it in my collection
with no idea how it got there. Maybe
I borrowed it and forgot to return it
or maybe I bought it off him at a later date. Either way, I still have it in a
VHS case with a butchered TMNT4
SNES box for a label.
While I had always enjoyed the
original TMNT arcade game, in my
opinion it never received a worthy
port. While the NES version has a
hardcore fanbase, I never really
felt that Nintendo’s humble 8-bit
console was able to do the game
justice, and I didn’t enjoy playing it.
Turtles in Time was a very different story, and being ported to 16 bit
hardware meant that Konami were
able to provide a more definitive
arcade experience. The lack of 4
player support wasn’t a problem for
James and I, and we played through
the game many times. The graphics
were fantastic and well animated,
the controls perfect and the music
was just amazing. The only problem
I had with the game was that it only
lasted around 20 - 30 minutes.
I was starting to become obsessed
with side scrolling beat em ups.
Though I had played a few of them
over the years, game developers
really seemed to be pumping them
out in the early to mid 90s. A few
years earlier Double Dragon on the
Amstrad CPC had been a favourite
of mine, and it was the first of its
genre that I played repeatedly. Actually, I preferred the smooth, 128k
CPC version of the game over the
jerky arcade original, but I digress…
The original Final Fight had been
released on home systems a few
years earlier, and while the Super
Nintendo version was to be found
lacking, the sequel was not. Final
fight 2 disposed of Guy and Cody,
and featured Carlos and Maki, the
latter of whom has appeared in