Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 30

good example of a tortuous increase in difficulty ; one which makes the end of the game feel needlessly stretched out through mandatory grinding for levels .
If you ’ re interested in playing Final Fantasy V there are various different platforms you can find it on . The best version of the game is probably the one on the Gameboy Advance , but naturally that might be difficult to get your hands on . The PlayStation version can be found on PSN , but its translation is quite poor compared to GBA version .
The mobile and Steam versions would be highly recommended , as they contain basically all of the elements from the GBA version as well as various gameplay updates , but unfortunately they represent a significant visual downgrade due to the poor work that was done with the character sprites in the process of porting . You ’ ll get used to the flat and blurry look of the sprites after a while , and the gameplay is still as good as it has always been , but it ’ s a regrettable aspect of a port that could have been the definitive version of the game .
Ultimately , I feel that Final Fantasy V is a very good game that doesn ’ t quite reach the same level as Final Fantasy IV . Although the gameplay side is the best the series had seen up to that point , the story and characters simply took too many steps backwards and this hurt the game ’ s overall quality .
Fun Fact
Some designs for new job classes that were originally created for Final Fantasy V , but which were unused in the game , would later serve as inspirations for two characters in Final Fantasy VI . These two inspirations were a gambler who would fight using dice and cards in combat , and
a ninja with a dog , which of course became Setzer and Shadow in FF VI , respectively . These two particular ones were thought up by none other than Tetsuya Nomura , who would later become the franchise ’ s main character designer .
Nomura was also able to impress his superiors during the game ’ s development with his design book , which not only contained his ideas and notes for the game but also various sketches and artwork that he had created for his ideas . This made his book stand out from everyone else ’ s , and led to Sakaguchi and Kitase often asking for his book during design meetings .
Additional Sources : - Wikia - Weekly Famitsu

BY TANELI PALOLA FROM VGCHARTZ . COM VGCHARTZ . COM