Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 29

varied than the ones found in Final Fantasy III. There were no more advanced versions of earlier jobs, such as a Black Wizard update for a Black Mage, instead the jobs simply improved as they were used in battle. The ATB system was also improved over its original incarnation in FF IV. Most notably, the game introduced a visible time gauge in battle that filled based on the character’s speed and allowed the player to see which character’s turn would be coming up next. This gauge would become another series staple, going on to appear in numerous later Final Fantasy games in some form. Final Fantasy V also featured numerous new elements first seen here. Among these were various jobs that would become staples of the series, including Blue Mage, Samurai, and Mime. Another new element that would become a key part of the series was the concept of a recurring minor villain, who in this case was one of the series’ most beloved minor characters – Gilgamesh, who himself would later go on to appear in numerous other Final Fantasy games. While the gameplay received numerous notable improvements, the story and characters were much more linear and simplified compared to Final Fantasy IV. The character development is much more subdued and lacking in depth, as the game is largely devoid of events that truly change any of the characters. The story’s main problem is very similar, as it holds very few genuine surprises that would greatly affect the narrative in the long run. Generally, the narrative feels a lot like a simplified version of the more popular parts of Final Fantasy IV. The music is, as usual, one of the game’s true highlights, featuring numerous excellent pieces of music that have become classics of the series. However, amidst excellent songs such as Clash on the Big Bridge and Dear Friends there were also quite a few forgettable tracks that weren’t quite on par with Uematsu’s usual standards. tions. His design is silly and overall the storyline surrounding him is quite bland and uninteresting. Even his final battle theme is fairly lacklustre compared to most other final boss themes in the series. It’s really a shame because the game also features one of the most memorable minor villains in series’ history in Gilgamesh. Graphically, the improvements over the previous game weren’t nearly as clear as they had been in Final Fantasy IV. Minor updates to various visual elements, such as the number of details on the character sprites, were made, but the jump between the previous two games, as well that between this one and Final Fantasy VI, was much greater due to change in hardware in the first case and a better understanding of the SNES’s capabilities in the second. Does Final Fantasy V Still Hold Up? The Best Part The job system. It offers a huge amount of freedom and flexibility to the player, thanks in large part to the improvements made to the system from its original version in Final Fantasy III. There are countless different ways to organize and customize your party, and often you’ll have to experiment with various job classes to find the best way to defeat a difficult boss, for example. It opens up a lot of tactical elements for the battle system and makes them much more engaging than in previous Final Fantasy games. The Worst Part In general, I’d say the story and characters, but more specifically I’d have to say the main villain. Exdeath is just a boring bad guy, with vague, largely unexplained motivations for his ac- Mostly, yes. There are many genuinely great elements in Final Fantasy V, but also some that, while not necessarily bad, are forgettable or average. Still, most of these are minor issues in an otherwise very good game that is still a lot of fun to play. The improved job and the ActiveTime Battle systems are a joy to use and experiment with, the music for the most part is great, and visually it still has a certain charm to it, despite now being almost 25 years old. Even the story and characters, with their shortcomings and all, are good enough to never feel annoying. Of course, there are certain aspects that don’t hold up quite as well. As already mentioned, the game’s main villain is fairly lacklustre. Exdeath is among the weaker villains in the series in general, although I suppose him being an ancient tree that became sentient and decided to take over the world is at least quite unique. It does lend itself to quite a memorable boss design in the final battle, if nothing else. Final Fantasy V is also very clearly an old-school RPG. There are times when the encounter rate gets fairly ridiculous, and the difficulty level goes through some pretty excessive spikes. The final boss is a very