Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 174

PAX AUS PAX (Penny Arcade Expo) returned in 2016 enticing those of the gaming community out for 3 days of celebrating gaming culture. Many we spoke to were returning attendees, proving the PAX community is growing strong after 4 years on the Australian convention circuit. PAX provides a unique space for this community to connect the players and the fans with game publishers, eSports stars, developers and industry representatives. From indie developers to industry heavyweights all have the chance to showcase and connect with the people that make their games great – those who love, adore and most importantly play their games. This is what makes PAX special and a unique event for the Australian stage of gaming. However you play PAX wants you. From the huge stands of PS4 and Xbox, Tech giants and big ticket games as you moved through the excited crowds past the flashing lights to the stage of the Arena, people gathered squeezing into seats all wearing their favourite eSports team jerseys they purchased from PAX. Here PAX hosted the ESL Counter-Strike: Global Offensive AU & NZ Championship Finals and many tourna- ments throughout the weekend, highlighting the local talent and giving their fans the opportunity to meet and cheer them on. Moving on from the Arena you are met with a real treat – and I’m not talking about the Skyrim sweet rolls that were so highly sought after each day. The Indie developers have a serious stamp on the PAX map. A great chunk of floor space is dedicated to the colourful and often swamped booths of games like Mallow Drops, Orwell and Hyper Jam. Most gamers know the big titles – they’ve pre-ordered them, have seen walkthroughs, trailers and previewed the game before playing it at PAX. This is where the Indies win. You don’t know what you’re going to find and are often pleasantly surprised – the journey from booth to booth is part of the fun. When you move through to the next hall you really find where PAX shows its heart. The tabletop area is huge- I mean you probably won’t find an Australian event where there is such a large gathering of players playing this variety of games. Magic the Gathering ran events all weekend – decks of Kaladesh selling like hotcakes. The fun was brought by games like The Ultimate Drinking Game, expansion packs of Cards against humanity and the games that were likely to come out at night after a full day of shopping and playing. New card games like Final Fantasy were being taught in their own tabletop areas, multiple booths selling every board game you can think of, precious stone D20 sets, miniatures with a painting area – this was tabletop mecca. The really amazing part of this is that there was barely a spare seat. The players were coming together with people that shared the same love of the game – complete strangers outside PAX, but here they were friends playing their favourite game. A place for players – whatever your game - PAX is where you come to play. Every person can find their place at PAX. You have the free to play PC areas, crowds watching the speedruns, retro gaming area, tabletop, pinball, console – and of course this year you couldn’t miss the next dimension of gaming – VR. There was a VR set up on most of the major booths. From HTC Vive to Playstation VR the lengthy lines for these experiences showed that this is not a fad. The next level of gaming was seen as players walked around ducking, turning and shooting with their headsets on. It didn’t really make sense un-