Live Magazine Christmas 2016 ISSUE Live Magazine December 2016 Issue | Page 162

REVIEW Fun fact: Mafia II holds the dubious honour of having the most swearwords spoken in any game. 397 F-bombs alone litter Vito’s bloodsoaked journey through Empire Bay, boosted up even further with various other curses and racial epithets we won’t discuss here. It’s almost refreshing. There’s nothing more jarring than watching some movie and seeing a warrior, blood-soaked and panting, turn to his colleague. The gun is gripped in his friend’s hand, still smoking. He’d shot that man right between the eyes. You’d seen the blood splatter; heard his death rattle as he dropped to the ground. Then the protagonist, painted with the blood of a dead man, shouts, “What the heck?!” mafia 3 him, discussing Lincoln’s actions, character and his place in history. It gives the whole game a very unique feeling, letting the game focus on the human element – loyalty, family, strength of character – while not sacrificing the big-picture shootouts the previous games were known for. All the exposition needed to set up late-60s America flows naturally through these little interviews, saving players the chore of poring over database entries or enduring hamfisted exposition. Mafia II kept it real. With that kind of foul-mouthed pedigree, Mafia III really has to step it up. Rather than the pastiche of 1950’s bigcity America that was Empire Bay, Mafia III occurs a little further south: New Bordeaux, Louisiana, 1968. Touted as a “modern town with traditional Southern values”, it’s no surprise that New Bordeaux is a rough place to be for a young black veteran. As Lincoln Clay, a young man just back from the Vietnam War, you are facing the kind of prejudice any black man might face at that point in history. To do otherwise would be to pretend that such prejudice never existed. The actual story is simple, but effective. Just returned from the Vietnam war, Lincoln Clay heads back to his adoptive family, leaders of the local black mob, Sammy and Ellis. Lincoln fully intends only to stop in before leaving the crime life and taking a real job, but things – as they always do – go awry. Too spoil too much would be to do the game a disservice. Suffice to say that this is very much a revenge tale. We know as soon as Lincoln promises to take everything from the man who murdered his family that this is not going to be a story of half-measures. Lincoln’s story takes place within a documentary framework. Missions are punctuated by interviews with historians and people who knew It’s not all grim depression, though. The Mafia games have always excelled at big, bombastic set-pieces, and the third entry is no differ- ent. Intense shootouts, high-speed chases and harrowing escapes are littered throughout the story, all without ever having to introduce a single laser gun or superpower. Mafia goes big, but it keeps its feet on the ground. There are no virtuous reasons behind Lincoln’s story, either. What he wants is revenge, total and crushing, on the mob that took his people away. This opens up possibilities for the kinds of activities a ‘hero’ could not usually do. Lincoln is a man on the warpath, trained in psychological warfare and fresh from the battlefield. The things he does and the effects he suffers from them fit that to a T. The gameplay is nothing you haven’t seen before. Mafia III basically represents a collection of all the successful open-world features that came before it. ‘Hacking’ junction boxes to reveal details on the nearby map is straightup Watch_Dogs. Sneaking around and performing cover kills and takedowns mix in Assassins’ Creed and Arkham in equal measure. Lockpicking is charmingly lowfi in its use of a crowbar and combat knife, similar to Fallout. There’s nothing new in Mafia III‘s toolbox, but none of it is done poorly. The developers have clearly gone for