LEAD Magazine Issue 2019 | Page 15

LEAD MAGAZINE | 2019 An Education Evolution is needed. Which is why we started schools; Sri Emas and Dwi Emas International schools that taught kids subjects in a fashion that is fun, engaging and meaningful. We then wanted to move into reaching more kids. Gaming was an idea that Anne Tham, my mum and founder of the school had in order to do this. Starting Ace Ed-Venture Studio and creating ChemCaper was probably one of the most challenging things we have ever done as a school and as a team. It was a massive juggling act between teaching classes, responsibilities as an academic head, program designer and designing a vast new world that doesn’t exist to help kids discover chemistry. However, we were on a mission. We wanted the kids who didn’t get to come to our school to experience learning the way our kids did. The Game Solution You wake up suddenly from a dream; or was it more of a nightmare? The images seem so fuzzy and the unpleasant feeling from it yet lingers. You shake off the cloud of sleep and realize you are in the middle of a forest. A plane wreckage sits forlornly atop broken tree branches. Your heart sinks. Moments before the airship crashed you had discovered that your homeland was destroyed by a disaster. You hope your parents are okay back home. You see a figure dressed in a gas mask and a steampunk outfit hammering away at a contraption, presumably a radio. Games are immersive and empowering. Games are the moment you open your eyes and see rainbows of fish dancing circles about your head as corals sway to and fro. They evoke wonder and envelope you in a world untapped and undiscovered. What textbook in this day and age could ever hope to achieve the same effect? Games can add to or retain the humanity of a subject being taught. According to Yu Kai Chou, creator of Octolysis, gamification is design that places the most emphasis on the human in the process. In essence, it is human-focused design with empathy for the people it is being designed for as its core. Isn’t this the perfect vehicle for an Education Evolution? A well designed game can be empowering. Observe how millions from different walks of life, nations and religions can fall in love with the same game and have such positive associations with said game. You play as the protagonist of your story, socialise, learn and grow in an environment that rewards you for giving it your best shot and doesn’t yell at you for messing up. A lot of games feel like the supportive parent or teacher we all wish we had growing up. You approach the industrious figure. He snaps at you irritated by the fact that one of the pieces on his plane fell apart. He figures he was cheated by a sleazy merchant. He then commands you to help retrieve the airplane parts. In doing so, you learn how to survive the forest and its aggressive monsters. You learn to make health potions using beakers, Bunsen Burners and retort stands. You also learn that Oxygen creatures are least effective in defeating plant monsters but Nitrogen works far better because plants cannot tolerate freezing temperatures. Games help kids fall in love with a subject. In all honesty, I haven’t come across an education game where kids retain the majority of the information taught in it. I can’t even claim yet that your brain will be magically imbued with a wealth of chemistry facts when playing ChemCaper. What I do know for certain is that games help kids fall in love with a subject. Our Year 5 and Year 6 students actually liked and enjoyed chemistry when they started learning it in Year 7 because they played ChemCaper prior. Now, how is increased engagement a good thing? We have learnt from a study conducted on ChemCaper by an Active Learner from Asia School of Business, Calvin Woo, that there is a strong correlation between high engagement and the ability to retain and apply knowledge. This means when kids enjoy what they learn, they are more likely to make an effort to master it. In ChemCaper, players are immersed in a world where using chemistry knowledge is made meaningful. We went through the very expensive and extensive endeavor of creating a role-playing game where you not only learn chemistry, but soft skills as well like collaboration, problem solving skills and application of knowledge. Just making games that help kids memorize knowledge only is actually cheaper and quicker to do. However, we felt that the learning would not be as engaging or meaningful. 15