LandEscape Art Review // Special Issue | Page 28

Liana Psarologaki

Lives and works in England

A s an architect by training and an artist by practice , I see myself as a conceptual space maker , fascinated by the poetics of immersive spaces . My art practice concentrates on the production of environments that challenge the visitors ’ perception of space as related to the triplet of mind-body-surroundings .

In my work , I use architectural elements , physical objects , immaterial components , video , drawing , and photography to create site-specific situations and immersive events . I contextualise my practice , which examines the reception of sensations and the creation of affects , through theories of neuroaesthetics and the philosophy of Gilles Deleuze and Brian Massumi , with a focus on the concept of event .
I believe that space gives us its atmosphere and we give back our affects . Our experiences are temporal journeys of mood , memory and emotion . We sense and feel . We feel
and think . We think and respond . We respond and create .

Liana Psarologaki

Liana Psarologaki is a Greek architect artist and academic based in the UK . She studied at the world renowned National Technical University of Athens and practised architecture before acquiring an MA in Fine Art at UCA Canterbury ( 2010 ). She was then offered a Design Research Scholarship and a full UCA Studentship to undertake a PhD in the Creative Arts , completed in 2015 for the University of Brighton . The research project was entitled : “ Beyond the Physical Threshold : Enfolding the Ontology of Immersive Environments ” and attempted to theorise an artistic practice that is ontologically architecturalised . Liana is currently a senior lecturer at the Arts and Humanities Department , University of Suffolk at Ipswich , UK . Her work has been exhibited and published internationally and recently held a solo sitespecific installation in Venetian Fortifications of Heraklion Crete , supported by the Municipality of Heraklion . The project is entitled “ Spatial Sea ” and used video and light projection to create an underground environment defined by water-like boundaries and thresholds , attracting more than a thousand visitors .