Internet Learning Volume 4, Number 2, Fall 2015 | Page 97

Internet Learning group of software professionals who worked together on the same team worked on a team project and posted their project a week early. Goal 3: Collaboration and communication Students completed project status reports in prior classes, but due to the time constraints and a poor understanding of how to complete them, most posted only one status report. During the case study, every student in the hybrid and online case study classes completed two of the project status reports, and in the hybrid class, 88% completed a third report, and in the online class, 85% completed a third report. A critic might observe that without the game’s rewards, their desire to keep their teammates informed on the project’s progress might have been less detailed. Goal 4: Individual Assessment of Team Project Activities While it is common to assign a team grade for a shared project, past classes featured assigned duties on the project and discrete measurements for tracking participation, project decisions, task completion and progress. These individual measurements mirrored the process of project development in the workplace and the status reports featured each team member’s status with regard to the Progress, Plans and Problems related to specific project sections. Ensuring a cohesive project that demonstrates the use of a replicable process is not easy with novice learners, and they need opportunities to fail and discover alternative strategies. In games, failure is often a barrier to success that is overcome through trying new strategies and learning from past mistakes. These same strategies were used in the project development. In the hybrid class, the instructor played the role of a person who was ill-informed on the project’s goals and process. As the presumed fount of all knowledge, the instructor would offer outrageous advice and give insights into common myths that invade everyday practices. The students as players were encouraged to point out the problems with these “helpful” tips and to take a leadership role to guide, inform, modify and in some cases, strengthen the process used during project development. In the online class, 85% completed all of the bonus activities, sharing the leadership role and keeping their teams informed on the project’s progress. 88% of the hybrid class completed most of the bonus activities, but not all of them. This may be due to their weekly face-to-face meetings and other mechanisms for sharing information. Goal 5: Successful Team Experience and Team Project A peer evaluation was completed prior to submitting the project, and on it, each team member rated the contributions of their teammates and noted how they had contributed. These peer reviews were also worth gold coins and provided another perspective for assessing the value of each team member’s contributions. Increased satisfaction and perceptions of the process and value of online teamwork featured highly during the feedback from the class, and over 30% of the participants asked for more quests once the class ended. They did not want to stop playing at the end of the course. While indirect, it was one of the more powerful insights from the experience. 96