Internet Learning Volume 4, Number 2, Fall 2015 | Page 29

Internet Learning of the opportunities at hand. Chief among them is better meeting the expectations of the net generation of students. The net generation, the first generation to always have the Internet, is substantially different than past generations of students that studied for tests and whose knowledge was based on instructor-centered modes for transferring information like lectures and handouts and the resources contained in local libraries (Fisher & Baird, 2006). The net generation seeks to learn on the spot, “just-in-time and just-inplace”(Cruz-Flores & López-Morteo, 2010, p. 10) as the need for the information develops and mLearning enables that paradigm shift (Fisher & Baird, 2006). Social constructivist theory applied to an mLearning classroom environment and corresponding pedagogy must account for the learning needs and social expectations of the net generation by wholly embracing a socially based studentcentered pedagogy (Anderson & Dron, 2011; Fisher & Baird, 2006). As such, the application of technology in the pedagogy must allow students to “communicate, negotiate, socialize and learn” and, thereby network, while “on-the-go” (Cruz-Flores & López-Morteo, 2010, p. 9). The Role of Technology in mLearning Identifying how students access knowledge and the basic focal point of instructor interaction as it exists today determines the role of technology in learning. For example, in a traditional classroom it is very difficult to wholly deviate from an instructor centered delivery of knowledge and a content-driven approach since it is expected that students will access knowledge through the instructor. Social activities in that classroom environment may include informal student presentations or brainstorming sessions. In an eLearning environment, access to knowledge isn’t centered on the instructor or the student, but rather on the LMS being used, the technology that underpins it and the classroom design (Anderson & Dron, 2011). Students independently access and review the course materials prior to engaging in socially oriented activities like those on a discussion board. Obviously, technology has always played an important role in distance education (Fisher & Baird, 2006). In the eLearning environment, students work from a desktop centered application on a traditional or laptop computer (Fisher & Baird, 2006). However, that won’t work well in the mLearning environment especially on smartphones because screen sizes are much smaller (Fisher & Baird, 2006; Valk et al., 2010) and battery life and memory are limited (Fisher & Baird, 2006). A smaller screen size on any device means that a text-based transfer of data is cumbersome for the student (Fisher & Baird, 2006). As a result, mLearning must substantially deviate from the eLearning paradigm and leverage the strengths associated to small, hand-held mobile devices toward creating new learning in students. In short, the content should be geared toward specific devices (Fisher & Baird, 2006) and around the interplay of instructors/students, data/ technology, and time control/session work integrity (Cruz-Flores & López-Morteo, 2010) by integrating the “human-tohuman” and “human-to-computer” aspects (Lambropoulos, Faulkner, & Culwin, 2012, p. 297). Practically speaking these can take the form of real-time chats, screen sharing, team rather than individual interactions, and formats that showcase participation (Cruz-Flores & López-Morteo, 2010). With the device specifications and social constructivist theory in mind, the course design should be socially based. It 28