IN PRODUCTION ISSUE 01 JANUARY 2015 | Page 53

Research Project War Games A team of Game Development and Game Design students was hired for this six-month research project organized with George Brown College’s Research and Innovation Centre and industry partner Cinema Suite and funded with a $30,000 grant from the Ontario Centres of Excellence. Stringer is an immersive journalism first-person video game that places the player in the middle of an Afghanistan battlefield armed with only a video camera and a first aid kit. This 3-D simulation uses the Oculus Rift VR headset and the Razer Hydra controller to bring a deeper level of immersion to the player. The game was developed to help combat journalists prepare before they go out into the battlefield. The player uses a virtual camera to film events as they unfold during the game. The player is given a first aid kit, and the game teaches him or her how to stop severe bleeding using a tourniquet, Emergency Trauma Dressing and gauze. This partnership provided students with paid work experience in “serious gaming” and allowed students to explore new technology while providing the client with a working prototype. George Brown College’s Research and Innovation Centre helps organizations conduct innovative research in collaboration with programs across the college. Industry Partner: Faculty Principal Investigator: Programs: Project Manager: Student Researchers: Photography | Tanja Tiziana, Yonge Street Media Cinema Suite, Ben Sainsbury Jean-Paul Amore Game Development and Game Design Erin Jones (Research & Innovation Centre, George Brown College) Ali Kokulu, Lisa Young, Tameka Small, Justin Bettencourt, Jay Fitchett, Minsoo Lee ISSUE 01 | IN PRODUCTION  53