iGB Affiliate 72 Dec/Jan 2019 | Page 41

INSIGHT “To have any chance of success at engaging fans, the team responsible for content has to live and breathe esports and gaming culture in general” on how best to engage this emerging audience. Esports fans spend a great deal of time online, often subscribing to multiple communities where they discuss teams, players, game mechanics and everything else esports- related. This level of activity online is unique to the esports market, and the opportunity for brands to become part of the conversation is higher than ever. Build a team of esports fans To have any chance of success at engaging fans, the team responsible for content has to live and breathe esports and gaming culture in general – a team lacking genuine passion for the beautiful egame will be found out at the first tweet. Proceed with caution! Teams should be in tune with what’s happening in the scene, covering all the relevant titles from across the esports sector. There are myriad ways to follow each of these titles, whether that’s through Reddit communities or by watching the latest tournament majors through Twitch.tv, YouTube Gaming and Facebook. Subscribing to industry newsletters can keep teams abreast of B2B developments and getting match updates will give a good overview of the competitive scene. For a more intimate look at what’s going on in the space, it’s best to follow teams and players on Twitter. Esports is a major category that covers a huge range of games, from realistic first-person shooters such as Counter-Strike through to collectible card games such as Hearthstone. For this reason, it is rare to find anyone with a deep understanding of more than just a couple of titles, given that the culture, teams and history vary wildly from one to the next. Teams responsible for engaging with esports fans would also benefit from playing competitively in their spare time, as many of these titles are simply too complex to follow without having first-hand experience. Creating partnerships Living and breathing esports is the first step, then, but engaging with an audience from the grass roots can be accelerated through a partnership. Brands, players and organisations within esports are typically very open to cooperation at any level. The esports economy might be approaching $1bn, but the industry is still nascent and stakeholders are often looking for partnership opportunities to keep pace with this growth. Of course, partnerships are not without their pitfalls, and sometimes the excitement and eagerness of this market can lead lower-level partnerships into monetary black holes. This eagerness is a symptom of a ‘we’re all in this together’ sentiment that so heavily pervades the esports scene, and new start-ups can easily find partnership opportunities with other similarly ambitious and passionate start-ups. In our case, as a self-funded enterprise, we began our foray into odds comparison through a partnership with UltraPlay, which provided us with the opportunity to serve data to our users without the heavy upfront costs. We continue to partner with UltraPlay and others on new content and giveaways, enabling us to reach a wider audience or providing our non-endemic partners with the association and credibility of an esports-focused brand. Market developments Something unique to esports is the market’s rate of change. Whether it’s the replacement of a team’s entire roster, a dramatic change to a game’s mechanics or the launch of a new title, it’s hard to keep pace with all that’s going on. But keeping up with market trends and changes can prove useful for driving engagement. For example, spotting a potential new esports title early can give a brand time to position themselves for its impending launch. Valve’s announcement of its new card trading iGB Affiliate Issue 72 DEC 2018 / JAN 2019 37