iGB Affiliate 66 Dec/Jan | Page 59

INSIGHT “The payment of a stake (key) for the opportunity to win a prize (in-game items) determined (or presented as determined) at random bears a close resemblance, for instance, to the playing of a gaming machine. “Where there are readily accessible opportunities to cash in or exchange those awarded in-game items for money or money’s worth those elements of the game are likely to be considered licensable gambling activities.” This would seem to suggest that it is aware that there are circumstances where the items contained in loot boxes do have value outside the game and in those circumstances these should fall under its scope. Indeed, Fitchford says: “I’ve got friends in their mid 30s who still open these boxes because they love the buzz of potentially getting a really expensive skin and all they will do is go and sell it straight away. That to me is gambling, it is 100% gambling. You are risking £2 to potentially win something worth £100 and then go and sell it.” The letter of law Ned Lewis, associate at law firm Lewis Silkin, says the GC’s view is correct, but acknowledges there could be an issue if the contents of boxes are tradeable. “If the loot box is very much used in a closed loop fashion and there is no way a customer or a gamer is able to cash out or trade or convert any in-game item or skin into cash, then on that basis I see it very much as something that from a regulator’s perspective is not gambling. That said, the problem with these boxes is that there are ways they can be converted and then we are falling into the territory of that being gambling. “The Gambling Commission doesn’t want to put a blanket rule and say loot boxes or anything like that type of facility is gambling, otherwise that causes a lot of issues for people who are creating these boxes that generally don’t allow people to convert them.” This is a fair point, but if regulators adopt a default position that loot box contents aren’t tradeable, isn’t there a danger that the cases where they are will slip by unnoticed? And is anyone regularly making an effort to monitor this? as gambling but banned altogether. However, David Clifton of the Clifton Davies Consultancy points out the definition of gambling is not consistent across all countries. “Other countries may have good grounds to take a different view, dependent on their statutory definitions of gambling or gaming.” Many have taken the view that whether gambling or not under the letter or the law, features such as loot boxes, particularly when presented in a slot “If regulators adopt a default position that loot box contents aren’t tradeable, isn’t there a danger that the cases where they are will slip by unnoticed?” Fitchford, who was previously a professional gamer, says part of the problem is that “it is one of these things that unless you are in the game and you see it happen and are participating in it and you understand everything that comes from it such as the secondhand markets and so forth, I don’t think you can really grasp how widespread a problem it is”. It’s perhaps for this reason that some countries do want to take a more blanket stance. The Isle of Man, for example, says that if the contents of a loot box are determined by chance and the prize is money or money’s worth (and it says in-game items have a real-world value whether convertible to cash or not) then the operator of such a game will need a gambling licence. The Victorian government in Australia has also declared it considers loot boxes gambling, although there’s no legislation in place to allow it to prosecute overseas companies. Representatives from the Belgian, Dutch and Hawaiian governments have called for loot boxes not only to be licensed machine fashion with RNG elements, pose a risk of normalising gambling for vulnerable people. “There are other ways we need to protect the consumer using them, particularly given the transitional element,” says Lewis. “People conditioned to enjoy those sorts of games often go on to gamble later. I think that there is an element of onboarding towards gambling so my view is there is a consumer protection angle.” Of course, such protection would not be the responsibility of the Gambling Commission and for it to take regulatory action simply to protect children even where it believes an activity does not constitution gambling would be an obvious example of “regulatory creep”, says Clifton. However, just as the skins scandal last year exposed a level of interaction between gaming and gambling that had previously gone under the radar, the loot box controversy has the same explosive potential. It will certainly be interesting to see what results from the investigations of governments and gaming authorities over the next few months. iGB Affiliate Issue 66 DEC 2017/JAN 2018 55