iGB Affiliate 51 JunJul | Page 71

INSIGHT “Imagine getting the latest live match odds sent directly to your screen, tailored to your betting habits based on your previous experiences. It brings the term betting-in-play to the next level.” for a casino - external distractions are reduced to a minimum. So what makes Oculus Rift stand out? Well put simply, it’s the presence of Facebook, bringing with it a double-edged sword of huge power and influence in the market, but also major scrutiny over data capture and usage. Mark Zuckerberg says Oculus’ growth focus over the next 4-5 years is purely on offering a virtual world inside and outside of gaming, while Facebook wants to become a portal for an increasing range of experiences, from watching sporting events, talking to friends and family, taking part in a virtual study session, having a consultation with a GP, or sitting at a poker table with the greatest players in the world… the potential is endless. With that potential comes a huge amount of data, and who better than Facebook to mine data from us? Imagine the possibilities for brands to market their products through VR; they could feasibly target these using information gathered on household income, spending habits, health, affiliations and interests, not to mention your deepest and darkest desires that the world of virtual reality will give rise to. It’s in sport where VR will arguably start to get interesting, with football in particular. Globally football has never been bigger and more advanced off the field. The amount of money within the English game from television rights and selling the Premier League abroad means that untapped markets such as Africa and Asia can afford to sell their ‘product’ to more people than ever before. Imagine sitting in your living room with the ability to virtually transport yourself to Old Trafford or Anfield for a Liverpool vs Manchester United game, or the Camp Nou or Santiago Bernabeu for ‘El Classico’. You’ll be able to experience everything as if you were actually sitting in the stadium, with the only cost being signing up for a Facebook – or in this case – an Oculus account. What’s more, imagine getting the latest live match odds sent directly to your screen, tailored to your betting habits based on your previous experiences. It brings the term betting-in-play to the next level. Plus, there is the opportunity for each team in question to push their own brand or sponsors’ products, which can be purchased at the push of a button or voice command, without having to enter credit card or address details. Alternatively, a local pizza delivery company may send a message 10 minutes before half time, giving you the ability to choose your pizza toppings whilst you keep an eye on the game. The greatest potential benefit for brands that will use VR advertising is that it will be extremely targeted, and likely highly affordable too. If and when (most likely, when) Facebook decides to open up Oculus to companies, it’s still unclear how that particular model would work. However, advancement on the cost-per-engagement structure would make sense, considering the nature of the product; no doubt ad-relevancy would take prominence over a simple CPC or CPM model. What is clear is that VR technology is seriously making its way into the mainstream in 2015, and it could potentially be the biggest advancement in our way of life since the iPhone. Although we’re not entirely close to where Robert Zemeckis envisaged 2015 to be in Back To The Future, we are getting there. Arx Pax also used Kickstarter to fund the ‘Hendo Hoverboard’ invention, a sublime piec