iGaming Business magazine Mobile Gaming Outlook 2017 | Page 2

Mobile Gaming Outlook 2017 THE MISSING REVOLUTION OF ETHICS If gambling is part of the entertainment industry, then where is the true innovation coming from that can propel the sector into a brave new world of creativity? By EmEsEs, CCO and iGaming Evangelist, Gamanza Group. When I started to write this article, my core plan was to mention the various upcoming new and ground-breaking technological achievements and accompanying trends within the mobile technology sector. I would then follow that by praising the steadily growing computational performance available to igaming developers, then bringing forth how the 40% threshold in worldwide mobile igaming players will be surpassed in 2018 and how splendid this all is for the future expansion of our beloved industry. Hence, the near certainty that technology companies will announce new or innovative products come what may. So, turning to the iGaming sector and its current level of innovation, can we truthfully say that it has both grown and witnessed similar levels of innovation since the turn of the millennium? Or maybe I should ask a different question: has the player experience really changed or is it rather the corporate world that has changed, leaving out the interests of the players’ emotional worlds entirely? “Is this industry’s idea of progress still to be taken seriously when, for example, everyone still calls ‘wilds’ and ‘free spins’ an actual game feature?” But, didn’t we do this last year already? And the year before that? And, frankly, every year that we can remember? Think about it this way: growth, innovation and progress are the quintessence of the evolutional process of technology and certainly not something to worry about, as it will always be naturally driven by the laws of competitiveness and overall human progress. When looking at other entertainment or leisure industries, it becomes hard to ignore that all of them have sooner or later experienced a form of industrial liberation where the introduction of technology has made the respective industry accessible to non-corporate organisations and individuals, paving the way for the independent talents of tomorrow, securing a constant growth of tomorrow’s products and markets. 50 | iGamingBusiness | Issue 106 | September/October 2017 AfterEffects and Nuke for the independent filmmaker; Photoshop and Corel Draw to the graphics designer at home; and Logic and Cubase for the progressive music producer. All of them have one thing in common: their introduction caused the liberation of each respective branch of the entertainment industry and made production accessible to all, causing a huge influx in the number of productions and availability of alternative and, in many cases, ‘out-of-the-box-thinking’. So, where and when is this liberation process to be expected in iGaming? When will independent game developers get the chance to showcase their interpretation of casino games without the need for huge investments into frameworks and tools to expand the iGaming industry palette through individual productions, just like the rest of the entertainment world? What has the industry really achieved in the last 20 years given the general view that players are happy with simple games rather than the better-presented and gameplay- oriented productions of today? Statements like ‘the older games are a lot more appealing to players’ and ‘the statistics prove simple games are more popular’ are the most widely-used arguments when it comes to explaining the general quality level of iGaming products and help explain why the games don’t display the same level of