HP Innovation Journal Issue 06: Spring 2017 | Page 9

see HMDs with resolutions of 1440x1440 per eye, continuing to increase in upcoming years. 16K resolution is needed to get the equivalent of watching a 4k monitor from 3 feet and ex- perts believe as much as 32K is needed to reach the acuity of hu- man vision. Latency & Frame Rate: In VR terminol- ogy Motion-to-Photon Latency is described as the delay between the time a person moves their head to the time OMEN X VR PC Pack the new image is ren- dered in the HMD. In the real world we are accustomed to an instan- taneous update, so our brain expects minimum lag. According to industry experts such as Michael Abrash, a maximum latency of 20 milliseconds is necessary to prevent motion sickness in most people, with less than 10 milliseconds highly desirable. 90MHz is the generally accepted min- imum frame rate. GPU Performance: High frame, high reso- lution experiences put heavy demands on the system. GPU requirements will increase steeply as resolution increases to 4K and beyond, frame rates increase to 120Hz, rendered image com- plexity and fill rates increase and new display technologies such as light fields emerge. Tracking: For a truly immersive VR expe- rience, the headset must precisely track the movement of a user’s head in all six degrees of freedom, and the image must update quickly. Hand controllers and other peripherals must be tracked with equivalent precision. Wireless: Today the premium PC VR experi- ence is far superior to mobile in all respects except one: it’s tethered, via one or more cables. The backpack VR is an excellent solution for some use cases, but others dictate a fully untethered experience. We’ll soon see fully untethered wire- less VR and the enabling technology is WiGig. Foveated Rendering: Foveated rendering re- lies on a simple concept of determining precisely what a user’s eyes are looking at and rendering only those pixels, rendering the remaining pixels in far less detail. As a result, the GPU and display bandwidth performance requirements drop significantly without compromising any user ex- perience. Foveated rendering will drive VR to new user experience levels or drive VR more main- stream by lowering cost of GPU requirements. Six months ago we launched our OMEN X VR PC Pack, which is a full power, cord-free computer that a user can wear comfortably while playing in the VR world. We launched this as a developer program, a somewhat unique move for HP, and sent seed units to many customers and developers in both the Consumer and Commercial mar- kets. Giving developers access to tomorrow’s hardware is allowing OMEN X VR Desktop HP Z840 Workstation them to start devel- oping content today. HP products in the VR Ecosystem We are partnering with Microsoft to develop a VR headset that features higher resolution than HP’s path to enabling customers for today’s VR the best headsets on the market today and inside began a bit over a year ago at CES 2016, when out tracking for easy setup. we announced our partnership with HTC to deliver One aspect of HP’s true vision of tomorrow’s Vive-Ready PCs. With this partnership, we worked VR — imagine the combination of our VR back- with HTC on solving two of the main pain points pack and VR headset — easy setup, high resolu- for early VR adoption: price and setup complexity. tion, no cable ergonomics, unbounded tracking, We identified the correct drivers, system and content that takes advantage of learnings tweaks, and settings necessary for easy out from our developer seed program. of the box setup of the Vive headset. Ane then This is just is a taste of our VR work over the worked with HTC to offer a Vive+ PC bundle for past 18 months. At HP we are excited to play a holiday 2016. leading role in driving this fledgling industry to Our success with HTC led to a partnership the mainstream and honored to help write the deal with Oculus to provide Rift customers the next chapter in Virtual Reality.   same benefits of a tested and certified PC at a Madhu Athreya is a Distinguished Technologist great price. In our final VR introduction of 2016 in HP Labs, where he leads development of we launched one of the first VR enabled laptops Computer Vision, Deep Learning, Smart- Surfaces and Audio technologies. at a very low price, opening VR to our many Paul Martin is a Distinguished Technologist customers who prefer gaming notebooks to in the Workstation Global Business Unit, where he leads the AR and VR efforts. gaming desktops. In the commercial space we have a full com- Bob Campbell is a Distinguished Technologist in R&D in the Business Personal Systems plement of Workstations that are VR Ready, the Global Business Unit, where he leads a VR Z240, Z440, Z640 and Z840 systems which fea- development in the Innovation and Experiences team. ture NVIDIA Quadro P4000, P5000 and P6000 John Ludwig is a product manager in the graphics. We also are offering the Zbook 17 Personal Systems Global Business Unit, where he leads the VR and gaming G4 Mobile Workstation with NVIDIA P4000 and efforts. P5000 graphics. In the commercial desktop Mike Ho is an Engineering Program Manager space we offer the EliteDesktop 800 G3 Tower at Taiwan Design Center, HP. Mike leads all the qualification work as program manager with NVIDIA GTX 1080 graphics. We are seeing on VR. strong interest in all our commercial market seg- Robert Centa is Personal Systems Senior ments including Digital Media and Entertainment, Strategy Manager at HP. Responsible for developing strategy, market insights, com- AEC, Product Design, Training and Simulation, petitive responses, and performance. Healthcare and Education. HP products already on the market Issue 6 · Spring 2017 · Innovation Journal 9