GSIS 2017 Yearbook: #BeYou Volume 11 | Page 35

1 2 3 5 4 6 8 7 MYP 10 DT students learned about the design cycle in order to create suc- cessful products for younger students. “We first brainstormed ideas on sketches and then chose one design from it and then we transferred what we sketched by hand onto SketchUp. And then we made our product”, said Jaclyn Kim. The students were allowed to design any type of game, as long as it was edu- cational and focused on the target audi- ence: young children. Between the two design classes, there was a big variation of designs. From a wooden dice to a toy train, the students were creative in de- signing games and toys the early learning center children would enjoy playing with. “We were creating an education- al game for children, and mine was fo- cused towards the junior kindergarten- ers. I created a game similar to charades where the kids have to act out the ani- mal shown on a card and the one who guesses it right gets to roll the dice and gets points”, explained Jenny Kim. “They enjoyed acting out the animals and they were able to learn a few new animals but the dice rolling part was a complete fail.” Aidan Schneider created “toy blocks with magnets on them so that they can be stacked together, and stay together”. For Aidan, the most enjoyable part of the process was the “actual designing itself where you get to use the different sharp tools and cut the wood”. Jaclyn Kim designed “a tic-tac-toe game which is basically a wooden board with a grid”. At the beginning of the unit, Jaclyn struggled because she “wasn’t used to using SketchUp”. Through this unit, “I was able to learn more about spaces, dimensions, and being able to apply my design and create a product.” Freddy Seo said, “I created toy blocks of different colors and sizes. I thought it was quite successful since my target au- dience was kindergarteners and they en- joyed playing with them. The most chal- lenging part for me was the production stage because the blocks wouldn’t come out the same size so I had to keep resiz- ing and restarting my product”. 10 9 ITGS : Information Technology in a Global Society 12 th grade class units: • Computer Models and Simulations • Business and Employment • Education • Environment • Home and Leisure • Wearable tech (Paper 3 case study) • Internal Assessment 11 12 35