Geek Syndicate Issue 8 | Page 93

Geek Syndicate illustrates and I write. There was definitely a larger discussion when designing the way characters looked – she’d receive two to four lines as a description (age, height, motivations, character traits, any features that stand out etc) and then she has had full reign to be as creative as she liked. Some of the minor characters that appear once or have no lines she has pretty much had the freedom to illustrate as she wished. GS: Do you think having a Psychology degree has helped you in any way in terms of your writing? much to learn about the anxos that you’ll never actually learn it all even in the graphic novels themselves. It’s a bit like the Star Wars world – there’s so much that’s not even mentioned or spoken about that people create their own meaning. That’s how I’d like this world to come across. It’s funny, actually. People talk to me at conventions about the story to learn more about the world that’s not in the story and they hurriedly shut me up in case I’m giving away spoilers. I assure them I’m not and they want to find out for themselves. I love that. SO: Absolutely. I am constantly psycho-analysing characters in films and comics, not to mention my friends and their motives to do certain things. That can get annoying, but my mind is always working to find meaning. I’ve worked very hard to make sure nothing happens in Elysia without any rhyme or reason. Everything has some consequence, whether it’s a major plot point, to the design of her t-shirts. GS: Elysia was funded by Kickstarter. Can you tell us why you opted for that particular platform? GS: The art is being used quite heavily in terms of world-building such as the state of the wings to signify social status. Were most of these ideas already fully formed or did you find that Jennie’s art sent you off into new directions with the story? GS: How much planning did you do in terms of your strategy for running the Kickstarter? SO: I’m a bit of a stickler for meaning and consequence, so I had created all of this prior to even meeting Jen. The world is enormous and there’s so SO: Kickstarter was the obvious choice because they don’t give you the funds unless you hit your goal. That was motivation enough to keep working to raise the funds until we finally did. We raised £22,000 on the site and a further £3,000 off the site, so we didn’t do too badly for an independent graphic novel. SO: There was almost two months of prior planning, setup and working for nothing that occurred when putting the Kickstarter together. Everybody involved was counting on us to hit the target, so it’s pretty lucky that we did! The video took three weeks alone to perfect (and we can 93