Geek Syndicate Issue 8 | Page 62

Geek Syndicate I would also argue that achievements should be rare rather than handed out like candy. I can remember the annoyance of people with Ghost Recon Advanced Warfighter on the Xbox 360. One of the achievements was to reach the top of the worldwide rankings in multi-player. Certainly a tough task, and one that not many people will ever achieve. I am not saying that all achievements should be this tough, but you can now see the two ends of the scale. Compare that seemingly insurmountable achievement with Soul Calibur 4’s “You have inserted the disc and loaded the game” achievement. Which do you think was more noteworthy? There should be something of a middle ground of course. Don’t give us achievements for mundane activities (such as rotating the camera to see up a skirt (I’m looking at you Lollipop Chainsaw!) and don’t make them so hard as to be unattainable. Make them relevant and tough. If everyone can get every achievement without too much effort, then where is the value in that? 62 Achievements were implemented into games to help people generate more playtime and fun in the game, giving players ideas for alternative ways to play or for new things to do. You can probably thank achievements for making so many games come stuffed to the gills with hidden collectibles in the guise of statues, diaries or whatever else the developer can think of. Litter the world with a hundred such items and set up an achievement to find them all. I know that they don’t force you to do this and if you really truly love the game, you might fancy doing this just to prolong your time in the particular game world you enjoy. To me, collecting achievements feel like pointless busy work the majority of the time and do not really add to my game experience. In fact, it can detract from it in many cases. I remember a time (nostalgia flashback incoming) when people used to play games on their Sega Megadrive or Super Nintendo. If they enjoyed them, friends would find new ways and challenges to amuse themselves. It didn’t have to be planned out and orchestrated by the game developer. We even came up with nongaming o bstacles, like playing Street Fighter whilst someone kept yelling down your ear. We didn’t have a little thing pop up and say: But we had a good deal of fun, even if we did end up annoying our parents and possibly the neighbours. Sure, there was the social pressure to get things done and the inevitable mocking when you failed, but we were defining our own fun, and if someone gave you a very nasty goal, you would get your own back when it was your turn to concoct something for them to do. Image © Games Radar, 2012 for playing the game are next to worthless in terms of kudos. Okay, completing a game is probably something worth rewarding. There are usually various statistics floating around saying that only x percent of people completed y game; so in a way, you are ahead of the curve if you do actually finish it. 10 Points for trying to look up a schoolgirl’s skirt ... Achievement?