Geek Syndicate Issue 8 | Page 52

Geek Syndicate Sounds...different. OK, so how about Ticket to Ride, another Euro game that has a lot of editions. This is a game where you build Railways across North America (or Europe, of many individual countries, depending on which version) by drawing cards and “buying” the routes strategically. Turns are very quick, the whole game takes about ninety minutes, and you can pick up the rules in about five minutes. These are both very buildy. Yeah I guess so. But they’re archetypal examples of these sorts of games - Carcassonne is about building walled cities in France, Alhambra is about building markets in Spain; they’re all about you, as the player, building up your little empire in competition, rather than opposition to the others. It makes them a more social, less directly competitive experience. Several. One common mechanic is asymmetric gameplay, where one or more players is essentially playing a different game. Some of the best versions of this are “traitor” games, such as Shadows over Camelot or Battlestar Galactica. Here, you play co-operatively against the board, representing the enemy, or forces of dark fate, and if you complete the right tasks everyone wins. Here’s the catch - one of the players, sometimes two, is on the side of the board but you don’t know who. Paranoia rules and everything gets a little harder and more tense. I like the sound of that! But you mean everyone can win? Sure, there are a lot of straightforward co-operative games too, like Pandemic, where you work together to overcome a global disease outbreak, or recent breakout card game Hanabi, a card game where everyone can see your cards but you, and you have to work together to make sure you play the right card at the right time. OK, OK. So there is a lot of diversity, I get that. It all sounds very civilised. It is. I don’t want to imply that this gaming renaissance is purely a European thing, as there are a lot of great games in the more mechanic-heavy American tradition. The poster-child for this is probably the mighty (and long) Arkham Horror, based on the works of H P Lovecraft. He gets everywhere! Being out of copyright prob- Image © Thomas Haver, 2012 The first player to ten points (gained from these roads and towns), wins. Player interaction is mostly trading for resources, and the most aggressive thing you can do is build where someone else wants to. But maybe I want to tear down my enemies! Grind them beneath my Sandalled feet? How very bloodthirsty of you. Fighting or Treachery? Oh, is there Treachery? 52 Gamers enjoying Alhambra at a gaming group