Geek Syndicate Issue 8 | Page 108

Geek Syndicate to play and dice are used whenever a team member attempts to tackle an opponent or to activate certain special abilities. Many team members are required to take one or more randomised Cheating Tokens every time they are allocated to a matchup, the value of which will alter their effectiveness in that confrontation or (distressingly often) result in them being sent off altogether. There’s no way to control the odds of this happening and players will frequently find themselves being crippled for a round after carefully constructing an otherwise bulletproof play. While this aspect of BBTM is far from overwhelming in real terms, the level of randomness is high for a strategy-based card game. If that upsets you, move along swiftly. As an example, certain types of Star Player can be “drafted” into your team, replacing one of your existing cards instead of simply adding to the stack as a normal Star Player would be. The benefits of opting to do this, while eventually becoming clear in-game, are not spelled out up-front and might be counter-intuitive to new players. In one case, a pretty major rebalancing exercise – involving the actual removal of key components from the main game and the creation of a whole new play variant to slot them back in – was passed off as a simple “errata” in the official FAQ document. That’s the level of opacity we’re talking about here: “Sorry, guys. We didn’t test these cards at all and it turns out they break something fundamental in Image © Fantasy Flight Games The rulebook, unfortunately, represents a back slide toward the old days of FFG’s output. It’s not as bad as first-edition Descent or Arkham Horror, where they pretty much just loaded the system into a giant Rules Cannon and dumped it randomly onto the page, but in comparison to games like XWing and Android: Netrunner, it’s disorganised and clumsy. Terminology is used loosely (and occasionally never even explained) and the underlying structure of the system is sometimes opaque. the game, but we’re not going to explain how or why so you needn’t bother your pretty little heads over it.” Most FFG games (in fact, most games in general) take some measure of flack for balance issues, but BBTM seems to be reasonably well gauged across all the team types. There isn’t really any optimal team build – and even if there were it’d be hard to manufacture in play due to the random selection of new team members and upgrades. In the final analysis, you’re basically trying to wrestle a wilful, half-wild game in your direction, rather than plotting and executing some perfect, crystalline master plan. It’s chaotic and rewarding, but not one for control freaks or Bond villains. The thing is, nothing in the (admittedly extensive) “however” section above can counterbalance the fact that BBTM is just plain fun to play. It can be frustrating to get a randomly selected player sent off from your randomly selected team because of a randomly selected compulsory Cheating Token, but the navigation of chaotic systems has always been what Blood Bowl’s about. Besides, it’ll all be over in half an hour and you can play again – which you’ll almost certainly want to do. Cy Dethan Nic Wilkinson Rating G G G GG 108