Geek Syndicate Issue 4 | Page 117

see how well it works. Where Stephen Downey’s imagery was cleanly drawn and beautifully rendered, his successor gives us something supremely demented; a messed up nightmare of torment and jagged edges. What Howard loses in detail, though, he makes up for with sheer atmosphere. His ‘camera’ angles are inventive and his horror is visceral. (Monsters aside, even Morley looks like a mess, but then again he probably should after what he’s been through.) Never a classic hero, Morley retains a core of decency and makes for a very engaging anti-hero. Visually we see this most clearly in a pencilonly flashback, where he first meets the homeless girl he has come to know as ‘Bugfuck.’ The shapes are more rounded, the linework gentler and the features more sympathetic. It’s a comforting scene in a comforting style, and it is here that Howard’s artistic choices become apparent, through contrast. Back in volume one, Morley was all about self-control. Whilst normal life collapsed around him he was practically OCD when it came to Cancertown: always watching himself; stopping the chaos from claiming him and those around him. Now though, he’s stopped medicating. He’s losing that part of himself that wants to live in the ‘real’ world, and the farther Morley spins out of control the wilder the art-style becomes. Even the layouts have become more fragmented and crazed, doubling up on the nightmarish quality. We begin to experience the world in just the way that Morley does, and it blew my frickin’ mind. Geek Syndicate yet the individual rules escape us. Like any structure of the mind we are simply convinced of its reality. The creators have a story to tell and they don’t back away from it for a second. The horror is brutal and there is some pretty disturbing imagery along the way. The villain ‘Head Rush’ seriously ramps up the menace. The speed, the ferocity and the magnitude of his attacks are shocking. The fullpage spread of him charging straight towards you is quite frankly terrifying! At the same time, Dethan and co construct meaningful and layered relationships between the human characters, painting them in shades of sorrow. It’s a strong team dynamic and they make great use of the comic medium, adding depth to their narrative in ways that simply could not be achieved in any other art-form. I doff my hat to them all. Highly recommended. You can pop on over to Cy’s blog for more information about this (and the other books mentioned), read a free preview of Cancertown 2: Blasphemous Tumours and grab yourself a fantastic pre-order deal. Driving this home is the combined efforts of the colourist (newcomer, Peter Mason) and the letterer (returning wonder, Nic Wilkinson.) Mason uses an intense, warm palette that lends an Oz-like richness to Cancertown when slapped up against the cold urban sprawl that Morley calls home. Somehow it feels more real, more attractive, more addictive a location to be in. The vividness and the way the colours are just out of whack, lends the piece an almost sick urgency. Throw in the mind-quakes, where image and the written word are shaken so much as to be nearly unreadable and you have a true vision of a world falling apart. The size, thickness and fonts of text are used effectively throughout to depict the emotions and personality of the characters, though none so strikingly as The Players. Each of these god-like beings have a dedicated font which somehow manages to translate into a specific vocal style in the mind of the reader – thanks to the unique design work. I have never seen the art of the letterer used as intelligently before; adding so much to the overall piece without becoming in