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ne game that has us
excited is the new IP
from Swedish
indie developer and
publisher 10 Chambers
Collective, entitled
GTFO,
the first-person 4-player
cooperative tactical shooter.
At the moment we have yet to play
the game in any form, as the studio is
currently playing all things GTFO very
close to the chest, however based on
what has been demonstrated GTFO
seems to offer a heavily team-based
objective shooter approach, within a
dangerous sci-fi setting. Impressively,
writer Adam Gascoine, known for his
work in games you may have heard of
such as The Last of Us and DOOM, as
well as Ulf Anderson, the studios team
lead who was the brains behind the
PAYDAY franchise, certainly brings a
promising edge to our anticipation.
Watching GTFO in action reveals a
game with a thick atmosphere intercut
by intense survival action, obviously
supporting the experienced
development teams inner strengths
within in all aspects of the
presentation.
Our GTFO demonstration
showcased 4 players descending down
on a rapidly moving elevator which
arrives deep within an underground
tunnel, leading to a forboding setting.
Almost as if the framework was taken
from Aliens, with a dose of World War
Z to spice things up, the creepy
environmental design and pacing
GTFO showcases a varied layer of gameplay ranging
from stealth, exploration, puzzle solving and back
again to relentless and intense action.
already has our attetion peaked. Each of the 4
players names are displayed above their heads
as they methodically make their way through
the poorly lit areas with only their weapons
mag lights shining light on what is ahead. We
also noticed that from the perspective of the
lead player there is a personnel monitor of
each team member in the bottom-left corner,
indicating which team members are still in
play.
With just a hint of character attributes, just
before this unknown and powerful presence
bursts through the metal covering, the lead
player identifies a large cover object which he
then places a mini-gun turret upon, to lay
down additional suppression fire as he
repositions.
Eventually and explosively these beastly
humanoid like creatures aggressively burst on
the scene, pouring through the punctured
opening, wildly attacking at a reckless pace as
the trigger pull fireworks light up the room.
Based on the games exhibition GTFO seems to
offer a varied layer of gameplay ranging from
stealth, exploration, puzzle solving and back
again to relentless and intense action.
When asking about the games story we are
told the narrative encourages exploration and
discovery. The more you play a character, the
more you learn about them, like how they
ended up as scavengers trying to survive in
this grisly and disturbing underworld called
'The Complex'.
Proudly the studios team lead Ulf
Anderson expressed that the unpredictability
and replayability of GTFO is unrivaled in the