Game Insider GTFO Cover Issue | Page 44

0 ne game that has us excited is the new IP from Swedish indie developer and publisher 10 Chambers Collective, entitled GTFO, the first-person 4-player cooperative tactical shooter. At the moment we have yet to play the game in any form, as the studio is currently playing all things GTFO very close to the chest, however based on what has been demonstrated GTFO seems to offer a heavily team-based objective shooter approach, within a dangerous sci-fi setting. Impressively, writer Adam Gascoine, known for his work in games you may have heard of such as The Last of Us and DOOM, as well as Ulf Anderson, the studios team lead who was the brains behind the PAYDAY franchise, certainly brings a promising edge to our anticipation. Watching GTFO in action reveals a game with a thick atmosphere intercut by intense survival action, obviously supporting the experienced development teams inner strengths within in all aspects of the presentation. Our GTFO demonstration showcased 4 players descending down on a rapidly moving elevator which arrives deep within an underground tunnel, leading to a forboding setting. Almost as if the framework was taken from Aliens, with a dose of World War Z to spice things up, the creepy environmental design and pacing GTFO showcases a varied layer of gameplay ranging from stealth, exploration, puzzle solving and back again to relentless and intense action. already has our attetion peaked. Each of the 4 players names are displayed above their heads as they methodically make their way through the poorly lit areas with only their weapons mag lights shining light on what is ahead. We also noticed that from the perspective of the lead player there is a personnel monitor of each team member in the bottom-left corner, indicating which team members are still in play. With just a hint of character attributes, just before this unknown and powerful presence bursts through the metal covering, the lead player identifies a large cover object which he then places a mini-gun turret upon, to lay down additional suppression fire as he repositions. Eventually and explosively these beastly humanoid like creatures aggressively burst on the scene, pouring through the punctured opening, wildly attacking at a reckless pace as the trigger pull fireworks light up the room. Based on the games exhibition GTFO seems to offer a varied layer of gameplay ranging from stealth, exploration, puzzle solving and back again to relentless and intense action. When asking about the games story we are told the narrative encourages exploration and discovery. The more you play a character, the more you learn about them, like how they ended up as scavengers trying to survive in this grisly and disturbing underworld called 'The Complex'. Proudly the studios team lead Ulf Anderson expressed that the unpredictability and replayability of GTFO is unrivaled in the