Embracing its grid-based, dungeon crawling
RPG roots, Conglomerate 451 offers players
an evolution of one of gaming’s most
beloved genres. Tasked with taking down the
corrupt corporations that threaten sector 451 of
Conglomerate city, establish and manage a
crack team of cloned agents, altering their DNA
and outfitting them with the latest in high-end
cyberlimbs, implants and weaponry to best
carve out an edge in this city-wide struggle.
Each encounter carries additional weight,
however. Roguelike elements ensure that not
only could each mission be an agent’s last, but
that even the most inconsequential wound can
evolve into a permanent status modifier,
changing the way they approach future
encounters. This means players will have to
leverage everything from hacking and
equippable agent skills, to strategic use of their
personal R&D department to make it out alive.
Conglomerate 451 presents a classic
dungeon crawling-like experience where players
face their enemies in a cyberpunk take on
classic, turn-based dungeon crawling gameplay.
By choosing the best strategy, players take
advantage of their weak points and making the
most out of their agents' skills.
According to developer RuneHeads, players
are tasked with managing their specific
resources while making use of your own
personal R&D department to research advanced
technology, unlocking new features, powers and
options for progression.
More than just body mods, in addition to
upgrading weapon and armor proficiencies,
players can augment their body with
interchangeable cyber implants that completely
change your agent’s skills and utility. With the
games pain and trauma system, even the
smallest wounds can have a lasting impact. By
taking damage in combat, agents risk
generating permanent traumas that will follow
them between missions.
Within this stylish universe are the ever
present procedural cyber dungeons mixed with
future tech as you take on procedurally-
generated dungeons and missions. If you
happen to die in the game each mission could
be your last thanks to agent permadeath.
Consider every move, because if an agent dies
in battle, they will be lost forever.
Roguelike elements ensure that not only could
each mission be an agent’s last, but that even the
most inconsequential wound can evolve into a
permanent status modifier, changing the way
they approach future encounters.