Game Insider GTFO Cover Issue | Page 28

Embracing its grid-based, dungeon crawling RPG roots, Conglomerate 451 offers players an evolution of one of gaming’s most beloved genres. Tasked with taking down the corrupt corporations that threaten sector 451 of Conglomerate city, establish and manage a crack team of cloned agents, altering their DNA and outfitting them with the latest in high-end cyberlimbs, implants and weaponry to best carve out an edge in this city-wide struggle. Each encounter carries additional weight, however. Roguelike elements ensure that not only could each mission be an agent’s last, but that even the most inconsequential wound can evolve into a permanent status modifier, changing the way they approach future encounters. This means players will have to leverage everything from hacking and equippable agent skills, to strategic use of their personal R&D department to make it out alive. Conglomerate 451 presents a classic dungeon crawling-like experience where players face their enemies in a cyberpunk take on classic, turn-based dungeon crawling gameplay. By choosing the best strategy, players take advantage of their weak points and making the most out of their agents' skills. According to developer RuneHeads, players are tasked with managing their specific resources while making use of your own personal R&D department to research advanced technology, unlocking new features, powers and options for progression. More than just body mods, in addition to upgrading weapon and armor proficiencies, players can augment their body with interchangeable cyber implants that completely change your agent’s skills and utility. With the games pain and trauma system, even the smallest wounds can have a lasting impact. By taking damage in combat, agents risk generating permanent traumas that will follow them between missions. Within this stylish universe are the ever present procedural cyber dungeons mixed with future tech as you take on procedurally- generated dungeons and missions. If you happen to die in the game each mission could be your last thanks to agent permadeath. Consider every move, because if an agent dies in battle, they will be lost forever. Roguelike elements ensure that not only could each mission be an agent’s last, but that even the most inconsequential wound can evolve into a permanent status modifier, changing the way they approach future encounters.