Game Insider - God of War Cover Story GAMEINSIDER - God of War Cover Issue | Page 44
Supermassive Games takes aim with their
newest heart-pumping firefight of intense
combat and split-second tactical decision making
in Bravo Team.
Bravo Team is a first person VR cover shooter
set in a fictional, modern day city in Eastern
Europe. When your escort mission goes wrong
it’s up to you and a friend to survive as the city is
thrown into turmoil. You’ll need to think on your
feet and work together as you battle through an
intense journey of close calls and chaotic
firefights.
According to Supermassive Games teamwork
is vital to your survival and Bravo Team has been
developed for both single player and two player
co-op online. Levels and enemies are designed to
test your ability to work as a team. Calling targets,
covering fire and constant communication are the
difference between success and failure.
The development team has gone to
tremendous lengths with Bravo Team to put
players inside the firefight. With only a shred of
cover between you and certain death, RPG's fly
overhead and bullets impact just inches from your
face to put you right in the middle of a warzone.
The arsenal of lethal weaponry gives you the
tools you need to tackle these threats with a
variety of powerful, tactile firearms.
Throughout the development process for
Supermassive Games, getting their hands on the
Aim controller was an enormous inspiration for
this game. Supermassive Games has always
enjoyed designing and building around the best
features of great new controllers, and the Aim is
no exception. Feeling that you are actually
holding and interacting with the weapons in Bravo
Team is incredibly exciting and elevates the
experience to an entirely new level.
Bravo Team demands that you interact with
your weapon and environment in natural, tactile
ways. To lean around cover simply lean left or
right. To aim your weapon, just raise the controller
and line up the iron sights as you would in reality.
Pinned down by enemy fire? Lift the controller
above your head and blind fire away. Each action
is performed naturally and intuitively, just like in
real life.
This sense of ‘being there’ is an enormous
focus for Supermassive. Not only is the feel of
battle key, the sense of place and presence that
comes from a seamless experience is incredibly
important. Impressively, from beginning to end
you will fight through the streets and buildings
without any loading or level select screens
interrupting your immersive VR experience.
Bravo Team will thrust you into the chaos of an
action movie firefight. With the Aim controller in
your hands and a trusted teammate watching
your six, you’ll make split second decisions in a
fight for survival that spans the length and breadth
of a city in turmoil. I hope you’re just as excited to
play it as we are. We can’t wait!