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OMENSIGHT
PS4
XO
PC
Platform: PS4, Xbox One, PC Genre: Action-RPG ESRB: Everyone Publisher: Spearhead Games Developer: Spearhead Games
While I may have desired more in the combat department, the games full production
D
eveloper Spearhead
Games has crafted their
next and arguably most
impressive adventure to
date, in the form of
Omensight, which interestingly
borrows slight influences from the
studios previous game, Stories: The
Path of Destinies. Offering various
avenues players can take, this
overall tale leads to a myriad of
scenarios and ultimate conclusion
which certainly put a smile on my
face.
From the outset Omensight
maintains a visually stunning
universe, filled with progressive
combat attributes alongside a heavy
layer of narrative intrigue, after 14
hours of entertaining story and
vibrantly colorful gameplay, simply
put Omensight was an absolute
more than made up for my picky appetite.
blast, even if its initial expressions
came along as a slow burn.
Omensight tells the story of a
world known as Urralis, which is
facing utter doom by way of an evil
entity known as Voden. This
overwhelming antagonist has been
brought forth by the command of
Emperor Indrik, however Urralis’
only hope in the form of Priestess
Vera has now been murdered. This
cause and effect has forced the
capable warriors of the land to wage
war, leading to the untimely deaths
of key protectors.
Players are then introduced to
the formidable Harbinger, a
character which you control who
takes to the wages of war with an
attractive combative flair. The
Harbinger who possess a sort of
forward sight can decipher the
coming destruction of Urralia and
much like a super detective, takes to
piecing together the mysteries
leading to the Urralia’s impending
doom. As the narrative presents
itself, the Harbinger’s arrival is not in
time to prevent certain death,
however with the assistance of a
generous and informative witch the
Harbingers objectives and goals
begin to take shape, as you are
acquainted with the Tree of Life.
The Tree of Life possesses the
power to transport players to key
moments of the worlds protectors or
key characters just before they have
tasted death, allowing the Harbinger
to play alongside the chosen NPC
whose previous interactions play an
important role in uncovering the
truth. Interestingly, the narrative will
sometimes take you in a myriad of
directions, allowing you to meet new
allies, discover new intel, as well as
face off against previous allies.
Regardless of the direction taken
impressively you are always learning
something new, unless similar
actions are repeated.
The control system does wonders
for the combat offering a smooth and
tight affair throughout. Whether
slowing down time to get the upper
hand on the enemies or bosses or
skillfully grabbing an enemy and
thrusting them into other enemies, or
performing juggle attacks just before
stylishly performing an evasive
motion, the gameplay feel
accessible, with just the right amount
of challenge. Just a heads up, the
more challenging the difficulty
selected the better the experience,
at least for this critic, so choose
wisely.
Combat aside, with an alluring
measure of intrigue expressed in the
story through the narrative and
acquisition of story memories which
can be discovered throughout, I
found myself very interested in
returning to the locked gates, which
are inaccessible unless
accompanied with key characters
who can open them. So, once my
previous journey to save my
companions had been
accomplished, returning to these
same areas to unlock the gates felt
most gratifying. Unfortunately, I have
decided not to go into great detail
about these discoveries as they are
quite valuable, so I shall not spoil it.
You will thank me!
It must be mentioned how
impressive the character
development is maintained with the
games host of characters. With the
world in chaos and on the brink, the
cast of cute animals are all at odds
with one another, so whenever you
decide on which character story line
to follow as your allie, those not
chosen also become your enemy or
boss encounters within another
characters timeline. This varied
perspective of encounters kept me
glued as I looked for those im