Game Insider - Ghost of Tsushima Game Insider - Ghost of Tsushima | Page 64

GOD OF WAR PS4 Platform: PS4 Genre: Action-Adeventure ESRB: Mature Publisher: Sony Interactive Entertainment Developer: Sony Santa Monica Studios With ever so slight personality layers added to his resolve, our favorite Spartan has become far more G oing into this new God of War reboot, which has fully embraced the theme of Norse mythology, my imagination ran wild with speculative ideas and concerns, mainly surrounding the games all new narrative approach, now that Kratos has a son, as well as the games new combat direction, and how well it would all come together. With all of Olympus now extinct at the destructive hands of Kratos, a reimagining tale for the formidable demi-god seemed quite challenging to pull off, however after more than 55 hours and 94% of the games trophies under my belt (I’m getting that Platinum trophy), Sony Santa Monica has with no uncertainty crafted their best game to date. appealing and relatable as a character. From the very start, God of War is something altogether special. The atmosphere around all that your senses are taking in is pleasantly overwhelming, especially while running on the PlayStation 4 Pro via a 4K/HDR monitor. This new direction is immediately felt from the games splendid musical overtones, brilliant and intimidating voice acting and highly detailed universe. Learning that the game had been in development for more than four years, you certainly see the results, as seemingly every nook and cranny of the environments elicit highly scrutinized details, which is consistent through out the entire journey. God of War plays out as a fully connected gameplay experience, seamlessly connecting all of its parts or setpieces into one massive undertaking. Early on, traversing the woods while on the hunt for a deer as Atreus’ first animal kill with his father, can seem rather linear, as the discovery of new areas introduce much larger locales. One minute you will find yourself piercing through a cave that eventually opens into a massive cavern with multiple passage ways, leading to new areas, yet you can easily overlook them if you are not carefully scouring. Even if you stay the course of the fantastic campaign without wandering off, which could be difficult to do, the games scale is well presented and wonderfully connected to those triggered cutscenes, bridging it all together. Instead of simply using his brute strength to decimate legions of the undead, Kratos must now battle his emotions, empathize with his sons lack of and also learn how to tell a decent story, among a few other parental duties. Yet, as the father and son relationship takes shape, many lessons learned are accompanied by Atreus learning the ways of combat. God of War is an ever increasing, powerful combat experience, only becoming better the longer you explore and discover those hidden gems hiding in plain sight. Early on, the axe may feel limited, however as you learn to mix and match your axe and shield while growing in power and skills, the combat becomes more addic ting. Take into consideration that you also have Atreus who as well becomes far more capable the further you go down this rabbit hole and eventually the two of you become a serious force to be reckoned with. Impressively, Sony Santa Monica managed to offer a great combat experience even without the heavy usage of quick time events, which the previous games in the series were known for. Of course, due to the games of the past overall greatness QTE’s never bothered me one bit, yet with the reboot they were almost completely absent aside from the occasional R3 button press, signaling Kratos to perform a wicked execution or the circle button option which worked more as a quick counter maneuver and was quite effective, especially against those vicious and elusive werewolves. Adequately, the combat has been synched to the games gear sets making this God of War experience closer to an RPG experience. A fantastic addition to the series, gear can be acquired through crafting or purchased acquisitions by collecting the appropriate materials. Similar to Destiny gear levels are designated by common (green), rare (blue), legendary (purple) and epic (gold) gear sets and pieces. Ultimately, beneath the muscular and menacing dexterity fans will learn to appreciate this new take on Kratos. With ever so slight personality layers added to his resolve, our favorite Spartan has become far more appealing and relatable as a character. As more of this fragile characters worldview on life and what he trusts is expressed throughout this experience, you begin to celebrate his maturity beyond the battlefield. While there are a few frustrating combat nuances, this new God of War experience comes together brilliantly. Sony Santa Monica has indeed breathed new life into Kratos and I cannot wait for the follow-up. 9.7/10