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PLANETARY ANNIHILATION
PC
MAC
Platform: PC, MAC Genre: Real-Time Strategy ESRB: Everyone Publisher: Uber Entertainment Developer: Nordic Games
by air units in both power
consumption, and ability to traverse
planet surfaces. However,
(construction, otherwise known as
fabber) bots have relatively low build
power relative to vehicle and air
fabbers. Vehicles are more costly
and sluggish than both boys, and air
units, but possess greater damage
health, and build speed. Air units can
serve as effective scouts, and can
quickly relocate to deliver a payload
of explosives, or fabricate a structure
in remote, and or far away locations.
Orbital units have the potential of
providing ultimate scouting pot ential,
as certain spacecraft can render
over half of any given planet
completely visible to the player.
Orbital fabricators possess the ability
to construct any variant of Titan,
including the unique orbital helios
Titan.
After each match in the campaign,
the player is given the option to
explore the star they conquered in
order to acquire technology, and
upgrades for future battles, of
which the character can only store
a limited amount. The only
narrative driving the campaign is
the fact that one must do what they
can to annihilate all other
commanders and to build up their
base. This however, is not
sufficient to effectively drive the
entire campaign if one is seeking a
fully integrated, and ongoing story
for someone looking for a complete
campaign experience.
In conclusion, the game
provides a grand sum of content
for those who seek epic, and
tactically driven gameplay, in
addition to in-depth, and
wonderfully complex strategic
competition with AI, and other
players around the globe. The
game, however has a distinct lack
of story, and could utilize a large
degree of narration to render the
campaign a truly sufficient
experience. It is an acquired taste,
with clean graphics and certainly
would appeal to those who don’t
mind taking time to learn, and
refine their own craft. With it’s
successful approach to strategy
being it’s greatest strength, its lack
of a well rounded, and polished
experience being it’s primary
drawbacks, especially considering
the games relatively steep price for
the content provided without the
titans expansion, which only
completed certain aspects of the
game.
Planetary Annihilation provides a grand sum of content for those who seek epic,
P
lanetary Annihilation, A sci-fi
real time strategy game by
UBER entertainment throws
you into a galaxy of intense
conflict, where your only
objective is to annihilate the enemy
commander by any means
necessary. From launching barrages
of nukes, to throwing planets at each
other, the player is provided an
abundance of methods by which to
destroy, and kill their opponent.
The game heavily focuses on a
tactical means of engagement,
where the player must use all of their
wits to manage their resources, and
the battlefield. In each battle, the
player begins their conquest by
dropping from orbit onto a planet
surface, where they are to construct
many different structures, from
factories to power generators.
and tactically driven gameplay
However, everything that the player
chooses to fabricate costs metal,
and power. These resources are
obtained via metal extractors, and
power generators, both of which can
be destroyed by enemy forces. The
player must use factories to
construct combat, and fabber units
both of which serve as vital
contributors to every players war
effort. Fabbers possess the ability to
create a greater variety of structures.
Advanced fabbers, whose
construction derives from an
advanced factory are granted a
greater variety of buildings to
construct, in addition to a titan
associated with their unit type.
The games scope of possibilities
is unprecedented, due to a plethora
of maps to choose from, in addition
to the ability to construct maps. The
multi- level terrain, and uniquely
designed planets add another
dimension of conflict and utilization
of strategy to gameplay. This
dimension of engagement is only
enhanced with the abundance of
different units. This abundance of
units is separated into five different
category of unit types, which are
bots, vehicles, air, naval and orbital,
in addition to the advanced forms of
these units. Each unit type boasts
different weapons, and methods by
which they can engage the enemy in
addition to several pros and cons.
Each unit type has its associated
factory types, which enable the
player to create several variants of
unit types.
Bots are usually relatively cheap
units, which boast greater speed
than vehicles, but are far outpaced
8/10