Game Insider - Ghost of Tsushima Game Insider - Ghost of Tsushima | Page 60

PLANETARY ANNIHILATION PC MAC Platform: PC, MAC Genre: Real-Time Strategy ESRB: Everyone Publisher: Uber Entertainment Developer: Nordic Games by air units in both power consumption, and ability to traverse planet surfaces. However, (construction, otherwise known as fabber) bots have relatively low build power relative to vehicle and air fabbers. Vehicles are more costly and sluggish than both boys, and air units, but possess greater damage health, and build speed. Air units can serve as effective scouts, and can quickly relocate to deliver a payload of explosives, or fabricate a structure in remote, and or far away locations. Orbital units have the potential of providing ultimate scouting pot ential, as certain spacecraft can render over half of any given planet completely visible to the player. Orbital fabricators possess the ability to construct any variant of Titan, including the unique orbital helios Titan. After each match in the campaign, the player is given the option to explore the star they conquered in order to acquire technology, and upgrades for future battles, of which the character can only store a limited amount. The only narrative driving the campaign is the fact that one must do what they can to annihilate all other commanders and to build up their base. This however, is not sufficient to effectively drive the entire campaign if one is seeking a fully integrated, and ongoing story for someone looking for a complete campaign experience. In conclusion, the game provides a grand sum of content for those who seek epic, and tactically driven gameplay, in addition to in-depth, and wonderfully complex strategic competition with AI, and other players around the globe. The game, however has a distinct lack of story, and could utilize a large degree of narration to render the campaign a truly sufficient experience. It is an acquired taste, with clean graphics and certainly would appeal to those who don’t mind taking time to learn, and refine their own craft. With it’s successful approach to strategy being it’s greatest strength, its lack of a well rounded, and polished experience being it’s primary drawbacks, especially considering the games relatively steep price for the content provided without the titans expansion, which only completed certain aspects of the game. Planetary Annihilation provides a grand sum of content for those who seek epic, P lanetary Annihilation, A sci-fi real time strategy game by UBER entertainment throws you into a galaxy of intense conflict, where your only objective is to annihilate the enemy commander by any means necessary. From launching barrages of nukes, to throwing planets at each other, the player is provided an abundance of methods by which to destroy, and kill their opponent. The game heavily focuses on a tactical means of engagement, where the player must use all of their wits to manage their resources, and the battlefield. In each battle, the player begins their conquest by dropping from orbit onto a planet surface, where they are to construct many different structures, from factories to power generators. and tactically driven gameplay However, everything that the player chooses to fabricate costs metal, and power. These resources are obtained via metal extractors, and power generators, both of which can be destroyed by enemy forces. The player must use factories to construct combat, and fabber units both of which serve as vital contributors to every players war effort. Fabbers possess the ability to create a greater variety of structures. Advanced fabbers, whose construction derives from an advanced factory are granted a greater variety of buildings to construct, in addition to a titan associated with their unit type. The games scope of possibilities is unprecedented, due to a plethora of maps to choose from, in addition to the ability to construct maps. The multi- level terrain, and uniquely designed planets add another dimension of conflict and utilization of strategy to gameplay. This dimension of engagement is only enhanced with the abundance of different units. This abundance of units is separated into five different category of unit types, which are bots, vehicles, air, naval and orbital, in addition to the advanced forms of these units. Each unit type boasts different weapons, and methods by which they can engage the enemy in addition to several pros and cons. Each unit type has its associated factory types, which enable the player to create several variants of unit types. Bots are usually relatively cheap units, which boast greater speed than vehicles, but are far outpaced 8/10