Game Insider - Ghost of Tsushima Game Insider - Ghost of Tsushima | Page 48

] A ] fter its stellar gameplay reveal, Ghost of Tsushima is all the rave as easily one of this years best E3 showcases, yet how did developer Sucker Punch go from crafting the impressive Infamous series, which we all know and love, to completely changing gears with an all- new eye catching samurai slicing, feudal Japan RPG thriller. As explained, after completing Infamous First Light, developer Sucker Punch had their sights and talents set on developing yet another open world project and as usual the team believed in the importance of allowing gamers to have player choices within the interactive world. In addition, the team was also against offering a waypoint within there new project. So of course, as a result Ghost of Tsushima does not feature waypoints in an effort to allow players the freedom of seemingly unlimited exploration.