Game Insider - Ghost of Tsushima Game Insider - Ghost of Tsushima | Page 48
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fter its stellar gameplay
reveal, Ghost of Tsushima is
all the rave as easily one of
this years best E3 showcases,
yet how did developer Sucker Punch go
from crafting the impressive Infamous
series, which we all know and love, to
completely changing gears with an all-
new eye catching samurai slicing, feudal
Japan RPG thriller.
As explained, after completing
Infamous First Light, developer Sucker
Punch had their sights and talents set on
developing yet another open world
project and as usual the team believed in
the importance of allowing gamers to
have player choices within the interactive
world. In addition, the team was also
against offering a waypoint within there
new project. So of course, as a result
Ghost of Tsushima does not feature
waypoints in an effort to allow players the
freedom of seemingly unlimited
exploration.