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Square Enix and developers Eidos-Montréal
and Crystal Dynamics have announced
Shadow of the Tomb Raider and this time
there are no timed exclusive platform
agreements on the table. Launching
simultaneously on September 14, 2018 for the
Xbox One family of devices including Xbox One
X, PlayStation 4, PlayStation 4 Pro, including
Windows PC and Steam, this time around Lara
Croft is pushed even further than before in her
previous outings.
Thankfully, the talented Camilla Luddington
will make her return as Lara Croft, who has
impressively maintained the role since the
original reboot back in 2012. Positioned as the
third game in series reboot, Shadow of the Tomb
Raider intelligently follows the proven formula of
the previous two games, however now, after the
death of father at the hands of Trininty, Lara
aggressively pursues her enemies, while also
stumbling upon the knowledge of a primitive
Mayan civilization with predictions of the end of
the world.
Unlike its predeccesors Shadow of the Tomb
Raider offers a seemingly darker, more edgy
experience. Our brief hands-on revealed a Lara
Croft who is no longer surprised by the
consequences of her actions. It feels as though
Lara has come into herself or at least is
beginning to, as she has fully embraced her past
decisions.
The game has been given a boost in the danger
department, sort of reminiscent of the old school
Tomb Raiders games where the environments
themselves are formidable characters. With far
more traps , tomb raidering, and challenging
puzzles, the player caution meter has increased
keeping you on your toes.
If you enjoyed the combat of the previous
games then you should be right at home with
Shadow of the Tomb Raider. Despite the
conclusion of Rise of the Tomb Raider, the forces
of Trinity are still up to no good and this time Lara
has been given some new tricks to shed the
blood of her would be enemies. Sure, the combat
gameplay is relatively the same, however the
visceral takedowns and addictive stealth kills
have been impressively updated.
The same yet better, the gameplay is smooth
and fluid. From the hand-to-hand combat and
takedowns, to the use of firearm and the
signature and devastating bow, the game feels
substantially polished. Our demo showcased
more than enough gameplay and environments
to send us off already singing the games preview
praises.
Ultimately, our latest time with Lara already
builds on the great ideas of past installments,
crafting an experience that pushes the story and
gameplay forward. We are excited about the
games dark theme and cannot wait to tackle the
full experience.