Game Insider Game Insider We Happy Few Cover Issue | Page 52

either force-feeding them the drug or calling in a Joy Doctor to administer a liquid form of Joy, provided both parties do not beat the Downer to death and the Downer does not escape. Furthermore, the city's dystopia and isolation from the rest of the world after the end of the German occupation, led to Wellington Wells making resounding advances in technology, including Tesla-styled weapon systems, mobile power cells, and home security systems, all designed with 1960s aesthetics. While most buildings retain a quaint English exterior architecture and have 1960s interior styling and furniture, much of the exterior streets have notable differences as a result of the city's transformation; some examples include Joy- related propaganda, red telephone boxes retaining their looks but with added red lights, and cobblestone streets with psychedelic colors. As mentioned before, the game features three different playable characters, which affects the prologue of the story. One of the games primary character is Arthur Hastings, who works to censor archived newspapers within Wellington Wells of anything that might have citizens recall the terrible events of the war. As he is processing articles, he comes across one that includes an article of him and his younger brother for their previous achievements, causing him to break free of the Joy-induced state he was in. Eventually a co-worker comes in, reminding him to take his Joy before joining a birthday party for a co-worker. As he wanders through the offices as the effects of Joy wears out, he then notices the inundated state the offices are in with piles of unfinished papers compared to what Joy would have otherwise suggested. On arriving at the party, it initially seems that the other office workers are beating on a pinata and taking its candy, but he sees that in reality they have beaten to death a giant rat and feeding on its guts. The worker see that he has not taken his Joy and when asked if he would like her's refuses, resulting in him being labeled a "Downer" and chased by two policemen. Arthur escapes to a sewer but is knocked unconscious, however due to a gas leak the policemen cannot pursue Arthur which allows him to escape to a nearby safe house. Players initially begin the game with an interactive prologue upon selecting their character, allowing them to go through the events that happened after their character stops taking Joy, until their eventual escape to the outskirts of the city. Beyond the prologue, players have the freedom of exploring the city's open-world environment and the various districts that make up Wellington Wells during the day and the night, although at the beginning players are restricted to one district and must complete tasks that can help them unlock new areas. To escape and win