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homophobic language are common in game chats, and have even shown up in professional competitions. And sometimes players abuse and insult each other when they’re “tilted,” a slang term for feeling angry and frustrated after a big loss. But these aspects of the culture shouldn’t scare schools away, said Steinkuehler. For one, unsportsmanlike conduct isn’t unique to video games. operate similarly. A team trains in one game— Overwatch and League of Legends are two of the most popular—and play in online, tournament-style competitions over the course a semester. Most leagues provide instructional resources for teachers or other staff members who will be managing the team, explaining game play and offering suggestions for promoting good sportsmanship. Some leagues offer first-person shooter games on their platforms, while others don’t, and some charge a per student monthly fee. These costs vary: the High School Esports League charges $5 per student per month, while PlayVS plans to charge $16. The National Federation of State High School Associations authorized esports as an activity—not a sport—for the upcoming school year. The organization and PlayVS hope to partner with 18 to 20 states in the first year, with the eventual goal of reaching all 50 states and the District of Columbia. “There are more students who are participating in gaming than there are in most of our sports at this time,” said Mark Koski, the CEO of the high school federation. Esports would give many of these students the opportunity to be part of a team for the first time, he said. “You see valedictorians gaming cheek to jowl with kids who are doing poorly in basic coursework,” said Constance Steinkuehler, a professor of education and game-based learning at the University of California, Irvine. For students who haven’t previously shown interest in extracurricular activities, having one of their passions validated by teachers and school administrators can change their outlook on school altogether, said Steinkuehler. “They feel for the first time that school is a place where they might belong and fit in,” she said, adding that the California-based North America Scholastic Esports Federation, formerly the Orange County High School Esports League, has seen a decrease in school absenteeism among participants. ‘Showcase Their Skills’ At Arrowhead Union High School in Hartland, Wis., the opportunity to game together has engaged a broad group of students, said Mike Dahle, a former business education teacher at the school and the coordinator of the Wisconsin High School eSports Conference. Some kids who he’s seen struggle socially are now eager to stay after school and work with their classmates. Esports is an opportunity for them to “showcase their skills and abilities,” he said. However, others argue that esports is inherently inappropriate for school. Even if teams avoid first-person shooters, the other games available can still include significant violence, said Josh Golin, the executive director of the advocacy organization Campaign for a Commercial- Free Childhood. Schools should be investing in extracurriculars that allow students to do activities they wouldn’t be able to do on their own at home, and that keep them active, he said. “Given how much time kids are spending on screens, [schools] should be designing afterschool programming that doesn’t involve screens.” Even though Whitlock’s practices revolve around screens, they depend on the structure of a traditional school activity. Like in traditional sports, players adhere to a practice schedule and focus on developing strategy. During practice, Whitlock, the Illinois teacher, works with teams on strategy, researching their opponents’ rank and team composition—the characters they choose to play within the game. The varsity students meet together once a week and then practice on their own time, while the junior varsity teams also scrimmage together. Esports presents opportunities for adults to teach students tenets of good sportsmanship, like how to communicate, or how to lose well, said Steinkuehler. Toxic social behavior can be an unfortunate part of gaming culture, she said. Racist, sexist, and “Can you just imagine a football field where everyone in the stadium got a microphone?” she asked. But more importantly, she said, teachers and administrators have the power to change the discourse by modeling what appropriate behavior looks like and monitoring the space. “I try to emphasize that you’re humble in your winnings and you’re graceful in your loss,” said Whitlock. When her students compete in matches, they are required to use a school channel on Discord, a voic