Game Insider - Best of 2018 Best of 2018 | Page 20

Capcom is re-imagining the classic Resident Evil 2 which was originally released for the origial PlayStation back in 1988, into a modern eye-pleasing experience. Looking back at some history of the series and we discover following the release of the 2002 remake of the original game for Gamecube, Capcom considered a similar remake of Resident Evil 2 at the time, but series creator Shinji Mikami did not want to divert development away from Resident Evil 4, which in this critics opinion was an intelligent move leading to arguably one of the best games in the canon of Resident Evil. Based on our brief play test with the beautifully remastered Resident Evil 2, the game impressively captures the true spirit of the original game. Of course, this compelling preview is taking great advantage of the RE Engine, the same game engine which brought us Resident Evil VII. Our playtime saw players join college student Claire Redfield as she searches for her missing brother, Chris. As she arrives in Raccoon City, she’s thrown into the middle of a zombie outbreak taking over the city. Dodging dangers left and right, Claire runs to safety in the Raccoon City Police Station. As she tries to find a way out of this nightmare, Claire finds Sherry Birkin, a young girl abandoned in the underground area beneath the police station and together they face the iconic series boss and mutating enemy ‘G’. After the splendid Resident Evil VII affair which was brilliantly adopted for VR, exclusively for Sony's popular VR peripheral, I personally was hoping that Capcom would take the equivalent approach with this Resident Evil 2 remake. Yet, at the moment this does not seem to be the case. Striving to meet modern gameplay expectations however, the team has attempted to make the remake more realistic, for example, Leon no longer wears the large shoulder pads added to distinguish his model using low- polygon graphics. Though they are striving to make a modern and accessible experience with Resident Evil 2, it is equally exciting to learn that Capcom is sticking with focusing on a more horror-driven affair over action, with hopes of preserving a claustrophobic feel. Producer Tsuyoshi Kanda acknowledged the difficulty of once again making zombies scary, as they had became ubiquitous in entertainment media since the release of the original Resident Evil in 1996. By removing the fixed camera angles, the team had to use different ways to conceal enemies, using elements such as room layout, lighting, and smoke. The new camera system also affected the sound design, as it no longer made sense for sound to come from a fixed source. Playing the game briefly while discovering the developers intentions and purpose truly added an ambitous layer of understanding. Everything already plays splendid, as it is quite easy to overlook key nuances which make up all the elements raising your senses meter though the roof. Resident Evil 2 is scheduled for worldwide release for PlayStation 4, Xbox One and PC on January 25, 2019. Impressively, Resident Evil 2 supports enhancements on the PS4 Pro and Xbox One X, offering either 4K resolution and or 60 frames per second. "Based on our brief play test with the beautifully remastered Resident Evil 2, the game impressively captures the true spirit of the original game."