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GAMBIT
first Injustice did see play in competitive circles,
it never reached the heights of its competition. adds a really fun layer of depth and each fits
really well with each hero or villain.
Gameplay consists of three main buttons for
attacks and some grab maneuvers. This keeps
the game accessible for comic book fans that
aren’t well-versed in fighting games (something
the original did quite well) but has enough depth
to let players go nuts. Super moves are back and
just as stylish as ever even if a few to many rely
on visiting what looks like Scorpion’s
underworld home. That would all be enough for most fighting
games, but Injustice 2 really shines in just how
you can use that super meter. Most players are
simply going to let it build and launch their super,
but fighting game aficionados will use the meter
to help destroy their opponent without ever
launching a super move. Rolling escapes, bounce
cancels, air escapes can be pulled off to help
quickly change the tide of a battle. You can also
go into clashes once again and these offer up
even more strategy and after effects. Do you risk
your super bar to win a clash, or do you pocket a
few bars to give you more options as the battle
extends?
You can once again use your super meter to
enhance your standard moves, but there is also a
secondary power meter that is tied to unique
abilities for each character. Batman can activate
a set of drones, Wonder Woman can buff a
random part of herself with help from the gods,
Supergirl can use her heat vision and so on.
Incorporating these abilities into your strategy
Injustice 2 provides a fantastic gameplay
experience from top to bottom, and one that is
immensely satisfying. But the best part about it