GAMbIT Magazine Issue #27 June 2017 | Page 33

GAMBIT PAGE 33 attack enemies with your robot arm and jump about the games three distinct worlds. As you progress through the game you will earn upgrades for said arm that allow you to perform special attacks. You’ll be able to earn a number of abilities that allow you to activate time pillars, activate magnetic platforms, hook onto special swing-points, a jetpack and so on. Nothing altogether new, but each ability/power is spaced out well so you’ll come across something new at just the right time. This also means that you can travel back to previous worlds to access new areas. You’ll want to backtrack as you’ll need to save the citizens of the island that have been trapped in cages hidden throughout each stage. But simply finding them isn’t enough as you’ll need a  few hundred shards to unlock their cages. This gives you reason to break boxes and fight more enemies as nearly everything int he game drops these shards that serve as money. Playing through the game I never once was short on these shards, but I’m the sort of player that will kill and break everything I see in a 3D platformer. The more cages you unlock the more heart container upgrades the queen lady will give you in the hub world. Everything works fine, but one thing that surprised me was that your sidekick does nothing but talk. Unlike other 3D platformers that feature a duo that make the sidekick do something, Skylar & Plux just has one for decoration. He does nothing of value, even though I felt the developers really wanted to do  "I would have loved to see Plux integrated better into the game instead of just being a fancy decoration."