GAMBIT
PAGE 33
attack enemies with your robot arm and jump
about the games three distinct worlds. As you
progress through the game you will earn
upgrades for said arm that allow you to perform
special attacks. You’ll be able to earn a number
of abilities that allow you to activate time pillars,
activate magnetic platforms, hook onto special
swing-points, a jetpack and so on. Nothing
altogether new, but each ability/power is spaced
out well so you’ll come across something new at
just the right time. This also means that you can
travel back to previous worlds to access new
areas.
You’ll want to backtrack as you’ll need to save
the citizens of the island that have been trapped
in cages hidden throughout each stage. But
simply finding them isn’t enough as you’ll need a
few hundred shards to unlock their cages. This
gives you reason to break boxes and fight more
enemies as nearly everything int he game drops
these shards that serve as money. Playing
through the game I never once was short on
these shards, but I’m the sort of player that will
kill and break everything I see in a 3D
platformer. The more cages you unlock the more
heart container upgrades the queen lady will
give you in the hub world.
Everything works fine, but one thing that
surprised me was that your sidekick does
nothing but talk. Unlike other 3D platformers
that feature a duo that make the sidekick do
something, Skylar & Plux just has one for
decoration. He does nothing of value, even
though I felt the developers really wanted to do
"I would have loved to see Plux integrated better into the
game instead of just being a fancy decoration."