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may be referred to as shi at any given time can
be difficult in some cases.
What is a menshiro, and why can Chado
generate one from shi? Maybe it's explained
later in the game, but early on it just throws
names and concepts at you out of the blue.
Audience surrogate characters aren't usually
much liked, but sometimes they're a necessary
evil.
Especially when you're trying to get a lot of
world building done in a short time. Overall, it's
not as bad as I may have made it out to be, but
they do sort of dump you in the deep end of the
pool.
Speaking of Shi, it adds to the confusion in
combat, but I'm getting ahead of myself. The
combat is real-time, and it would be helpful to
imagine it akin to a 3D fighting game. Punch and
GAMBIT
Kick are assigned to X and A, respectively. You
can access your equipped spells with left trigger
and a face button press.
Block is B, and parry is Y. Left bumper switches
characters, right trigger focuses shi (regenerates
your shi bars) and also activates combos (it is the
last button in the chain for all of them). The
combat, needless to say, is a bit too cumbersome
for it's own good. Shi isn't cast from a general
pool, but rather four specific pools for each
element.
Physical attacks are all well and good, though
most enemies can punish you for thinking you
can get too punchy. Parry requires proper timing
to use, which can be difficult in the middle of a
heated battle. Things, overall, can get frustrating
very fast; the combat techniques require a
timing all their own. There's a reason many tips I
found were to simply hang back and sling shi at