GAMbIT Magazine Issue #26 April 2017 | Page 32

PAGE 31 get the most out of it, as the co-op multiplayer experience saves the game. That said, everything in Ghost Recon: Wildlands is so by the numbers that it almost hurts. Not only that, but so many of the gameplay elements on display have been done better by other Ubisoft games. There are tons of missions, but these all usually play out worse than the outposts did in in Far Cry, but strangely when you go online these become really exciting with the right group of people. There is such a huge disparity here that it may have benefited the game if it were a multiplayer only game. But you force these two bits into one seamless experience and you end up with a inconsistent mess and a game that never really finds its own distinct voice. THE HIKE MAGAZINE Ubisoft is on a roll releasing mediocre games that are simply glorified tech demos, and Ghost Recon: Wildlands doesn’t break that mold. The game is simply a lesser version of games that already exist out there on the market with. It’s not as wild or fun as a game like Just Cause and fails to even outmatch other Ubisoft games like FarCry and The Division, of which it pulls it’s basic gameplay from. And I figure I should mention that the game locked up on me twice, forcing me to reboot my Xbox One. One of these times was even during a livestream which was funny to us, as we manged to crash the game twice during our hands on at E3 when it was being demoed.