GAMbIT Magazine Issue #26 April 2017 | Page 29

PAGE 29 are going to have seen everything the game has to offer. This sort of thing if what many have dubbed the “Ubisoft Formula” and it’s really beginning to wear thin. And while you won’t be climbing towers, you will be activating them in side-missions because Ubisoft seems incapable of breaking from their self-imposed “designed by committee” mold. There are some neat features in play, but all of them simply mask the generic gameplay as opposed to supplementing, or adding to the gameplay. Find an outpost on the map, recon it with your drone that can tag all the targets, then snipe them all, or just run in guns blazing. That’s basically the entire 20 hour campaign with little variation. Enemy AI is also really stupid so unless you cause a GTA style ruckus, there is little threat from the Santa Blanca cartel if you pick them off slowly. But there is a really, REALLY big problem when you decide to engage enemies up close. GAMBIT Even the most basic cartel grunts, people with no military or weapons training, have eyes like an eagle and shoot like top sharpshooters. You have no idea how utterly stupid it looks when a shirtless grunt is wrecking your shit with dual pistols, held sideways, from sniper range. They make Delta Operators look like Boy Scouts learning how to shoot a rifle for the first time. And this happened more than once, where some pistol carrying asshole downed my team from behind fully covered foliage from 200-yards. That said the AI also has no idea how to deal with most situations as you could snipe half the base, or be engaged in an intense firefight while their buddies just casually stroll about while well within range. This goes for the NPC that wander about and can’t navigate a small pebble on the road. One of the best moments of the game that we managed to capture on stream, was the team pulling up to an enemy held village, park the car .