While the previous episode of Castlevania set the stage,
Necropolis sets the players. Er, player; Trevor, specifically.
his best efforts, his conscience and family history won’t let him
just walk away. This winds up being yet another opportunity for
the animation to shine; these are the sorts of things that are far
And it picks up back in the tavern. Trevor decides that waiting for more visceral because they’re not in a live action medium. If you
Shovel-dude to stop yammering about the great houses is a waste think back on all the action films you’ve seen, you know it’s true.
of time, because he wants his ale before the buzz goes away.
Trevor whipping a finger off one and an eyeball out of the other is
Unfortunately for him, he’s wearing a shirt with his house’s sigil something you could do with practical or CG effects, but it plays
monogrammed on it. Which Shovel-dude recognizes, kicking off a better in full on animation than either of the others.
hell of a bar fight. The animation for the action is really quite fluid
and impressive, as well. And Trevor would’ve really appreciated it Castlevania still manages to impress because it’s visuals are as
if they didn’t keep kicking him in the dick.
good as the characterization. I’m actually trying to pace myself on
The whole fight is something of a microcosm for the episode.
Trevor has been, and is, enduring a long humiliation conga line
until he shapes up and flies right. Bad shit’s not going to stop
happening to him until he becomes the hero he’s meant to be. As
evidenced by the fact that he has to climb up a sewer pipe to get
into Gresit just to get some breakfast.
it, because the first season is only four episodes long. But it’s
already been renewed for an 8 episode second season. So I guess
we’ll expect it sometime in 2020 or so. I guess. And at the very
least that far better than risking getting more 3D Castlevania
games that only serve to make people over the age of 25 angry.
And the marketplace has the best stories… and goat meat.
Hopefully not the same goat. Namely, there’s some sealed warrior
that is supposedly in the catacombs, awaiting his time to awaken
and protect the city. There are also the Speakers, who are trying to
help the city as best they can. Then there’s the Church, which is
predictably doing nothing actually helpful in the slightest, though
there are definitely people that think they are. Honestly, I’m only
mildly disappointed they didn’t toss in the Graveyard Duck.
Coulda been a thing, all I’m saying.
But the call knows where you live meander hungover. As he’s
walking through the alleys away from the marketplace, he
happens across two “Priests” hassling an old Speaker. And despite
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GAMBIT | SEPT/OCT | 2017
Necropolis