GAMbIT Magazine #28 Sep-Oct 2017 | Page 35

This is all made worse since the Zelda connection is made a lot when people mention this game, but other than the style Yonder: Cloud Catcher Chronicles uses, it just simply isn’t a suitable fit. You don’t go on any sort of meaningful adventure, you don’t fight cool monsters, you don’t explore dungeons, you don’t do anything other that simple fetch quests for islanders that are too lazy to do anything. And when you do complete a major quest you might be lucky enough to open a new area where you can do it all over again. And then we get to the Harvest Moon-ish sections which really only involve you building very small farms across the game in designated areas. You can use the random bits and bobs to craft some pens and pepper your home with farm items, but again, there isn’t much reward in the end for doing this. You can tame some animals and walk them to a pen so they can pump out milk for you so that you can… err, do something with it I guess? Or just bribe people with food to run your farm for you and do even less. And that’s really the biggest core issue with Yonder: Cloud Catcher Chronicles. There simply isn’t any real reason to play the game if you are looking for something to do. You go collect bits and bobs, or you hang out at your farm. These two elements just sort of feel at odds with each other here. I even completely forgot what the main story quest was after playing for a while. You never truly feel validated for all the running around or rewarded for building a bunch of farms. It all just feels like an endless cycle of collecting A to get B, which then becomes A to get B and then repeat it all again in a new area. And I’m not saying this is a bad thing in general, but other games manage to fill the space in-between A and B with something more substantial. Yonder: Cloud Catcher Chronicles is a lovely looking game that is quite charming, but simply doesn’t offer a lot for the player in terms of depth. Couple this with some really floaty platform controls and some really amazing music that seems to cut out or dip and random while playing, and you’re left with a pretty looking game without a lot of meat on the bone.      -J.Luis 35 GAMBIT | SEPT/OCT | 2017