REDOUT:
ENHANCED EDITION
GAME DETAILS
Title: Redout: Enhanced Edition
Platform: PS4, Xbox One, PC [Reviewed]
Genre: Action, Racing, Future Sport
Developer: 34BigThings
Publisher: 34BigThings
Release Date: August 28, 2017 [Console Lightspeed Edition]
Redout: Enhanced Edition is a tribute to the old-school
future racers that once ruled the roost. The game takes
heavy influence from games such as Wipeout and F-
Zero to drop you into speed focused tracks laced with
out of this world visuals. But does the Redout:
Enhanced Edition succeed on its own, or does it rely to
heavily on the past that it slows it down.
34BigThings have done a marvelous job crafting a
really gorgeous racing experience that is easy to pick up
and play, but very, VERY, hard to master. The game
features a floating system much like Wipeput and F-
Zero, but unlike those games, Redout relies heavily on
actual physics. This is to say that the forces bearing
down on your ship will make it react in slightly
different ways. Every single turn and slope, every time
you apply the brakes (ProTip: Don’t), every drift, and
every single bump will wreak havoc on your run.
On the surface this is all well and good, and for the first
class (there are four in total) the game is simply
delightful. The entire time I was fighting for first place,
but never falling below 2nd in the game various race
types. These game types really keep the game flowing
well even if you are repeating the same track over and
over again. Although the standard race mode is my
favorite with the time attack stuff feeling like more of a
slog than anything.
Now that's Pod Racing!
32
GAMBIT | SEPT/OCT | 2017
In total you are going to be racing across 25 unique
tracks across five very different locations. Redout is
running on Unreal Engine 4 and its been put to good
use as every look fantastic. That said, many of the
issues visually I have with Redout come from the
limitations oft he engine and not the design. Unreal
Engine 4 is wonderful at creating really pretty games,
as long as they are muted and dark.
Redout tries is best to be bright and colorful, but it just
can;t help to get rid of the dull textures that Unreal
Engine 4 seems to have become known for. Colors are
indeed bright and colorful, but they feel far too muted,
something that hurts the game when in motion as it led
to many a headache. I can;t help but thinking that if the
low-polygon style would have worked better in
something like Unity. Still, Redout looks great and this
is probably more a personal issue than anything.
What doesn’t quite work is how the game presents
itself and its features. When you start racing there is a
voice-over that helps explains how to buy your ride,
how to race, and all sorts of important bits. This was all
well and good during Class 1, but Class 2 was a different