GAMbIT Magazine #28 Sep-Oct 2017 | Page 32

REDOUT: ENHANCED EDITION GAME DETAILS Title: Redout: Enhanced Edition Platform: PS4, Xbox One, PC [Reviewed] Genre: Action, Racing, Future Sport Developer: 34BigThings Publisher: 34BigThings Release Date: August 28, 2017 [Console Lightspeed Edition] Redout: Enhanced Edition is a tribute to the old-school future racers that once ruled the roost. The game takes heavy influence from games such as Wipeout and F- Zero to drop you into speed focused tracks laced with out of this world visuals. But does the Redout: Enhanced Edition succeed on its own, or does it rely to heavily on the past that it slows it down. 34BigThings have done a marvelous job crafting a really gorgeous racing experience that is easy to pick up and play, but very, VERY, hard to master. The game features a floating system much like Wipeput and F- Zero, but unlike those games, Redout relies heavily on actual physics. This is to say that the forces bearing down on your ship will make it react in slightly different ways. Every single turn and slope, every time you apply the brakes (ProTip: Don’t), every drift, and every single bump will wreak havoc on your run. On the surface this is all well and good, and for the first class (there are four in total) the game is simply delightful. The entire time I was fighting for first place, but never falling below 2nd in the game various race types. These game types really keep the game flowing well even if you are repeating the same track over and over again. Although the standard race mode is my favorite with the time attack stuff feeling like more of a slog than anything. Now that's Pod Racing! 32 GAMBIT | SEPT/OCT | 2017 In total you are going to be racing across 25 unique tracks across five very different locations. Redout is running on Unreal Engine 4 and its been put to good use as every look fantastic. That said, many of the issues visually I have with Redout come from the limitations oft he engine and not the design. Unreal Engine 4 is wonderful at creating really pretty games, as long as they are muted and dark. Redout tries is best to be bright and colorful, but it just can;t help to get rid of the dull textures that Unreal Engine 4 seems to have become known for. Colors are indeed bright and colorful, but they feel far too muted, something that hurts the game when in motion as it led to many a headache. I can;t help but thinking that if the low-polygon style would have worked better in something like Unity. Still, Redout looks great and this is probably more a personal issue than anything. What doesn’t quite work is how the game presents itself and its features. When you start racing there is a voice-over that helps explains how to buy your ride, how to race, and all sorts of important bits. This was all well and good during Class 1, but Class 2 was a different