Future Trends In Information Technology - Page 31

      Gamification - The use of game mechanics to drive engagement in non-game business scenarios and to change behaviors in a target audience to achieve business outcomes. http://www.gartner.com/it-glossary/gamification-2/ Genetics - A branch of biology that deals with the heredity and variation of organisms Geolocation - The wireless detection of the physical location of a remote device. http://searchmobilecomputing.techtarget.com/definition/geolocation Graphics - Of or relating to the pictorial arts, or involving such reproductive methods as those of engraving, etching, lithography, photography, serigraphy, and woodcut Green - Concerned with or supporting environmentalism, tending to preserve environmental quality (as by being recyclable, biodegradable, or nonpolluting) Human to Machine interaction (H2M)/Human–computer Interaction (HCI) Involves the study, planning, and design of the interaction between people (users) and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study. Haptics - A tactile or force-feedback technology that leverages a person’s sense of touch by applying vibrations and/or motion to the user’s fingertips. http://www.gartner.com/it-glossary/haptics/ Hardware attachments – Attachments to computers and mobile devices such as Credit Card machines and Laser measuring tools. Human Machine Interface, HMI - In complex systems, the human-machine interface is typically computerized. The term Human-computer interface refers to this kind of systems. The engineering of the human-machine interfaces is by considering ergonomics (Human Factors). The corresponding disciplines are Human Factors Engineering (HFE) and Usability Engineering (UE), which is part of Systems Engineering. Tools used for incorporating the human factors in the interface design are developed based on knowledge of computer science, such as computer graphics, operating systems, and programming languages. Primary methods used in the interface design include prototyping and simulation. http://en.wikipedia.org/wiki/Human-machine_interface Hotspots -Area, often public, such as an airport, coffee shop or convention center that is covered with a WLAN service. http://www.gartner.com/it-glossary/hot-spot/ Human Interaction and Expectations (HCI) - An automated system designed to recognize a user's affective states-in order to become more human-like, more effective, and more efficient by modulating nonverbal communicative cues (facial expressions, body movements Bf6B6v6&V7F2V&W6W&6W2Ff6b&v旦F66W&VBvFW'6V"FRvVFvR6FvF&v旦F4BG&6F&W&W6VG2"WFFRFrVF&fFW'2vWBBRFB7G27BWfW'7V7Bb6W'f6RFVƗfW'&Ɩr62&6W76rB&V'W'6VVB4Bv&WV&RFW7Fr6vW2BT'2&Ɩr&W'Fr6vW2FV66BǗF6F22vV2G&r6FW'2B&fFW'2FVFGFR6FFb&VrFR6RvF6WFrFW67&&VB"76W'FVB&BFfFVƖ&ǒ"W&VFǒ2FRV'7FF7W'B( 2FV6wFB27FVBf"W6RvF7W'B6W'f6W2ffW&VBֆW6R"fb6FRFVV7GV&W'G6VFW276WG2FB&R&FV7FVBF&Vv&VwVF'WFG27V62FVG26&vG2B&VwVF'Ɩ6V6W3vWfW"F2&FV7F2&VrWFVBF6VFR6gGv&RB'W6W72&6W76W2vVFW6R6&RFV7G&FVBF&R&vfVB'fW2GGwwrv'FW"6Bv76'FVV7GV&W'GFW&W&&ƗGFR&ƗGf"FWf6Rg&RVf7GW&W"Fv&vFRg&FW"GGwwrv'FW"6Fv76'FW&W&&ƗGFW'&WBVf&VB6V6RrFR&6W72'v6VRvfRVrFWW&V6RvRF2&6W722&VV7GVFVB'FW"F66ƖW2VFW"FW"W2f"6VGW&W2FRFW&'6V6Vr"2&&ǒ&VBF&VRF7F7B'WB&VFVB&W6V&6&V3V( 66WFW"FW&7Ff&F66V6RC&v旦F7GVFW2f&F66V6RFRFW&27BgFVw&GFV2'6V6Rr"&F66W2FR66WB2&VVW6VBF'&rFvWFW"6vG2G&vg&666wB6vFfR66V6RW7V6ǒ6676wDf&FFV6wg&7G'V7GW&RƖ'&'GG6V&6FF6VFW"FV6F&vWB6FVfFDVFW'6G&6f&FG&6f&FVFW'6V6W2FRFfF&RBW&f&6RbfvW'2F&Vvf&WGbV662FW6R6VFR6V7FrFRfvW"w26V6RbFVFGB6VbFFR&V7BBFR6V7FfRFVFGbFR&v旦F&Vr&RFVf"fvW'2FB7&W2FVBW2FVFW&W7FVC6VvrfvW'2FFRw&VFW"vW'6f"FV"v&BVFW'7FFrFR7G&VwF2BvVW76W2bfvW'26FRVFW"6ƖvfvW'2vFF62FBV6RFV"W&f&6RGGVvVF&rvG&6f&FVFW'6+r+r+p+r+p+r+p+r+r+r+p+r+p+r+p*6&vB'F6VG&FW2FW$Ɩ2&vG2&W6W'fV@3