Essential Install September 2017 | Page 53

Essential Install | Virtual Reality Cinera offers an IMAX- sized screen, besting even the biggest home cinemas Richard Vincent, founder of communications agency, Fundamental, is also in agreement with Jason. “I don’t think it replaces, I think it augments. It’s a viewing choice,” he notes. It could create some challenges for the home cinema industry, however. As Richard surmises: “This is a really exciting time as potentially the cost of physically creating a cinema room has now dropped from £15-25K to £2-4K: a much more accessible option for a much wider audience.” Whether or not it cannibalises the traditional installation industry is irrelevant at this moment in time, however. That’s because VR currently offers an opportunity for installers that goes beyond whether or not it makes for a good viewing experience. Rich Green, the founder of CEDIA’s technology council, has been telling installers for some time that the industry needs to adapt to changes, with VR one of the biggest reasons behind that change. “The AV industry made a lot of money during 80s, but then it became commoditised. That’s what led to integrators taking on home control, energy management and digital health – but now they’ll have to adapt to VR,” he admits. Never Forget The D Could VR make home cinema design more immersive? Rich’s approach to VR is that installers should never forget the D in CEDIA; after all, an installers job should be as equally about design as it is about installation. This is one place where VR technology could actually benefit custom installers – as it gives them an interactive way of showcasing what kind of space they can build for their clients. Guy Singleton, managing director at The Cinema Designer and Imagine This, feels strongly that VR has a place in home cinema design. “For me, VR is definitely on our roadmap – we’ve spoken about it here since day one. This is the last little bit after dedicating all of our time to making sure the technical elements are all working perfectly – VR is the icing on the cake,” he notes. “Is it a gimmick? Is it like 3D cinema? This is a very transient industry; future technologies are coming to the foreground. Time will tell. Developing that visual aspe ct of the tool has always been on the cards for us, but for the moment we have poured all of our resources into the technical side of the software, as this is what we needed to prioritise.” The Cinema Designer’s approach to VR will be very different from simply sticking a render on a headset, however. The company wants to fully exploit all the advantages that VR offer, which includes the interactivity element. “Our vision for VR is a lot more complicated than putting on a headset – our vision is standing in a room and picking and choosing colours and fabrics, stripping things back to see the timber, the framework, the acoustic treatment and the loudspeakers. This is going to be something where installers design the room, and it will output the very room they have designed using pantone pickers and swatches – you’ll be able to build and dress your room as if you were standing in it,” Guy adds. That certainly sounds a lot more advanced than most of the design meetings that installers will have with their clients currently. Yes, most pieces of software offer high- resolution renders of the room, but being able to choose elements on the fly from a VR environment is getting into the realm of The Minority Report. So, should an installer utilise VR to show off their next projects? Well, according to Guy: “Do I think it’s an advantage for installers and dealers? It will always help, and it couldn’t hurt.” He does offer a caveat, however: “Most people don’t have the luxury to afford 3D full motion walkthrough videos and VR. On a low-cost project, a VR offering would be disproportionally expensive. I think there is a little exclusive tip to the spear that will always reside in that, but as that technology becomes more readily available, achievable, and practically more possible, it will filter down. “In two or three years, it will become the norm – it’s a natural progression. As those technologies advance, people will demand those things. In a few years’ time, there will be no other way to do it; customers will not invest in high value projects without understanding exactly what they are going to get for the money. That’s where VR comes in – it’s a way of managing non-technical clients. They usually just want to know what it looks like; they trust that you are going to get all of the maths and technical design side correct.” How To Build The Ultimate VR Home Cinema If you’re an installer who wants to do more with VR than simply use it as a tool for showcasing what you can do with a traditional home cinema, then thankfully there are countless headsets and accessories available to get the most out of the technology. The first thing that you’ll want to consider is the headset. There are plenty on the market and they all range is cost and quality. While Cinera has positioned itself as the VR headset for the home cinema, users may want to do more than just sit down and watch a film. For those type of consumers, an HTC Vive or Oculus Rift are likely the better options. Users could also opt for a headset like StarVR’s, which is currently in-use by IMAX, although they’d have to pay a premium as this is predominantly designed for the professional market. September 2017 | 51