Engage Winter 2017/18 | Page 16

Case Study: Insomnia Gaming Festival The gaming generation Insomnia began as a tiny event for dedicated gamers, now it’s grown into a phenomenon 16 engage E very event has its own unique logistical challenges. Few, however, compare to the challenge of providing thousands of computers with powerful and reliable internet for four days. This is the task faced by Andy Smith, events director for Insomnia, and his colleagues. “I’ve done thousands of events in many venues and this is the hardest thing I’ve ever done, by some distance,” he laughs. “There’s nothing that comes close to being as diffi cult as this. “It’s the infrastructure that you need onsite; the power and the internet. If Winter 2017/18 in association with GES