Elite Online Mag Elite 89 | Page 203

If you’re lucky, your defeated foes will drop resources which you can use to craft new items (from weapon upgrades to extra missiles and consumables) or restock your ship’s fuel supply - much like FTL, if your fuel gets too low, you might get stranded in a region and not be able to jump to the next sector, or take damage if you risk it. Thankfully defeating enemies isn’t the only way to acquire resources - you can also harvest them from derelict freighters, ore- filled asteroids and plasma storms. Or if you’re really desperate, you can attack one of the neutral freighters and steal their cargo for yourself. You can’t just loiter around harvesting materials forever, though - if you don’t move on from each sector you’ll find yourself pursued by enemy ships in another feature borrowed from FTL. Naturally, these ships often appear in large numbers, and sometimes bring a capital ship with them equipped with a jump jammer, preventing you from leaving the sector until the ship is destroyed. It all adds up to a punishing experience, especially given the relative lethality of combat and scarcity of resources, but the frequent deaths and restarts offer enough in the way of upgrades and bonuses to make you feel like you’re progressing each time you play, even if you do have runs where an enemy ship damages your life support system during your first encounter and no matter how hard you try you just can’t find enough nanites to repair it, so you just watch your life drain away until you ultimately crash your ship into an asteroid in an effort to end it all. Ahem. There are plenty of clear influences that have driven the development of Everspace, but the accessible mechanics and entertaining moment-to-moment gameplay, combined with the novelty of the space combat roguelike concept, fit together nicely and help Everspace claim its own identity. That you get an interesting, well-written storyline to experience is a welcome bonus, but the lure of unlocking new abilities, components and ships proves compelling enough in its own right. Yes, seeing the game through to its eventual conclusion does ultimately become a bit of a grind, environments start to become samey, and you will eventually tire of seeing the same ship and drone designs. But there’s always something - whether its a new upgrade or just the sheer satisfaction of blowing up an enemy ship - to keep you coming back. 8/10 www.eliteonlinemag.com 203