Elite Online Mag Elite 88 | Page 191

Don’t go in expecting to pick up this game and become Rambo. The action is punishing, bullet damage is realistic and you can (and will frequently) die to a single bullet fired by someone you never saw. To start with this was infuriating as I was playing on the area control game mode (here called Supremacy). Essentially this is the same as Conquest in Battlefield 1; while playing this mode the randomness of firefights and the lack of any real frontline did not play to the games realism. It made everything chaotic and I came close to launching my keyboard across the room. Goooood Mooooorning Vietnam. However once I changed server and played the Territories mode the game changed and I fell in love. This is an objective-based team mode, with a defending team defending points that when lost shift back to the next line of defences. It feels like you’re in a ‘Nam film and with the Commander of either side able to call in reinforcements and Napalm strikes it can become incredibly cinematic. Overall the game is a breath of fresh air in the first person shooter world that is often flooded with fantastical settings, and seems to be following the trend set by Battlefield 1 of games returning to historic conflicts. With the next Call of Duty already announced as set in World War Two, this new trend seems here to stay, and can only be a good thing in my book. Rising Storm 2: Vietnam boasts great but hard gameplay, good graphics and a well realised setting. 8/10 Reviewed by: Callum Walker Not sure if bullet holes or bird crap. Where this game really sets itself apart is the inclusion of the Commander role; this member of your team is key to success. They are able to set landing zones for Huey Helicopters and spawn reinforcements at will. They can also call in reconnaissance assets which allows the boots on the ground to use their tactical map to have a better understanding of the battle. They can also mark targets for artillery barrages and Napalm, both of which are epic. For communications the game includes a fully simulated radio system that leaders can dial across multiple channels to issue orders to the entire team or to individual squads. Following those orders is often key to your side winning or losing, though fake radio voices are thankfully optional. www.eliteonlinemag.com 191