Don’t go in expecting to pick up this game and become
Rambo. The action is punishing, bullet damage is
realistic and you can (and will frequently) die to a single
bullet fired by someone you never saw. To start with
this was infuriating as I was playing on the area control
game mode (here called Supremacy). Essentially this
is the same as Conquest in Battlefield 1; while playing
this mode the randomness of firefights and the lack of
any real frontline did not play to the games realism. It
made everything chaotic and I came close to launching
my keyboard across the room. Goooood Mooooorning Vietnam.
However once I changed server and played the
Territories mode the game changed and I fell in love.
This is an objective-based team mode, with a defending
team defending points that when lost shift back to the
next line of defences. It feels like you’re in a ‘Nam film
and with the Commander of either side able to call
in reinforcements and Napalm strikes it can become
incredibly cinematic. Overall the game is a breath of fresh air in the first
person shooter world that is often flooded with
fantastical settings, and seems to be following the
trend set by Battlefield 1 of games returning to
historic conflicts. With the next Call of Duty already
announced as set in World War Two, this new trend
seems here to stay, and can only be a good thing in my
book.
Rising Storm 2: Vietnam boasts great but hard
gameplay, good graphics and a well realised setting.
8/10 Reviewed by: Callum Walker
Not sure if bullet holes or bird crap.
Where this game really sets itself apart is the inclusion
of the Commander role; this member of your team is
key to success. They are able to set landing zones for
Huey Helicopters and spawn reinforcements at will.
They can also call in reconnaissance assets which
allows the boots on the ground to use their tactical
map to have a better understanding of the battle.
They can also mark targets for artillery barrages and
Napalm, both of which are epic.
For communications the game includes a fully
simulated radio system that leaders can dial across
multiple channels to issue orders to the entire team or
to individual squads. Following those orders is often
key to your side winning or losing, though fake radio
voices are thankfully optional.
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