The Legend of Zelda: Breath of the Wild
Take a deep breath. And another. You’ll need it before
embarking on this adventure.
The Legend of Zelda: Breath of the Wild might be one
of the biggest games ever made. It’s sense of scale is,
qui te literally, breathtaking; from the moment Link
emerges from his hundred-year slumber and emerges
into the world, all of Hyrule sprawling out before him,
to every new pinnacle reached and tower climbed,
the world of Nintendo’s latest Zelda title never fails to
impress.
We’ve seen vast worlds before, of course, but there’s an
artistry at work here that few can rival. Every hill, every
ruined tower, every peak brings with it carefully crafted
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views that feel at once too artistic to be real, yet too
detailed to be mere creation. There’s a joy to exploring
this new Hyrule quite beyond the usual Zelda fare;
yes, it’s packed with things to discover and creatures
to battle, but the exploration aspect of a Zelda title is
usually a means to an end, a necessity on the way to
defeating Ganon and completing the game. Here, the
exploration is a reward in and of itself (in fact, you can
pretty much go straight to the final boss the minute
you’re let loose into the world).
That’s not to say that Link’s interactions with this world
are in any way lacking, however. Our hero has a more
diverse array of skills than he has ever had: not only can
he dash around on foot or on horseback, he can climb
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