Elite Online Mag Elite 88 | Page 180

Dead Cells Perhaps disappointingly, Dead Cells is not a game based on the 2000 Papa Roach song. Neither is it a game about Metal Gear Solid 2’s special forces unit. But wait, come back! It might actually be better than both of those. Dead Cells is, in fact, an intriguing indie effort from developer Motion Twin, a studio mostly known for its mobile and browser-based games. It’s a heavily stylised Metroidvania-esque action platformer, with Roguelike elements and a dash of Dark Souls to boot. If that sounds like a lot of influences to throw into the mix, well, it is, but Motion Twin does a great job of balancing them out and turning them into something unique, a ‘RogueVania’ as it likes to call it. The art style is gorgeous, and creates a wonderful sense of atmosphere. You play as a headless warrior who has a glowing orb 180 (PC, Early Access) for a face, and are let loose into a crumbling castle full of diverging paths and monsters to kill. As you progress, you’ll earn money from slaying enemies, collect the titular Dead Cells which you can spend on upgrades (if you make it to an NPC at the end of each area) and find powerful weapons and skills. Then you’ll die and lose them all and have to start again. All you’ll get to keep are any Cells that you already spent and whatever upgrades they unlock. It’s a very run-based experience, similar in format to Rogue Legacy with its randomised layouts for each area and the ever-present threat of permadeath, with only upgrades persisting between runs. But as with Rogue Legacy, each run you do, you get that little bit more powerful, and can progress that little bit further. Where Dead Cells differs is with its Metroidvania trappings; you’ll come across Runes that unlock new traversal abilities (like creating vine ladders www.eliteonlinemag.com