Elite Online Mag Elite 88 | Page 176

an interview with motion twin Motion Twin is a developer based in Bordeaux, France. Founded in 2000, the studio has developed over 150 free-to-play and browser based games. Motion Twin’s first PC title, Dead Cells, has just been released on Steam Early Access. You can see our hands-on preview elsewhere in this issue. We sat down with the Motion Twin team to ask them some burning questions. Motion Twin are a little different to most developers, aren’t you? Tells us a little about how you work and your approach to game development. A little yeah, we’re a workers cooperative, so that means there is no boss, we’re all equal partners, earning the same amount of money and having an equal say in all decisions impacting the company. This means that everything we do is a very very collaborative process and it also means that the people in the company are usually quite polyvalent. As we’re a small team we might have a single artist responsible for the art and animation of a game, who is also expected to have a deep understanding of the technical considerations that his style will require. The same goes for a developer who will be touching everything from servers and back-end stuff to UI, animation and FX, game design, you name it. This means that whenever we approach a project it’s based on what we want to do and what we can do based on our competences. We usually start a project with a very lean team, usually a coder and an artist. That’s how Dead Cells began for example, two guys with a mission to build a prototype that can unite the team and get people inspired to work on the project. 176 Inside the Motion Twin studios. You’ve been developers for a long time, but most of your work to date has been web-based and mobile