Elite Online Mag Elite 87 | Page 204

time so long as you’re not in a dialogue sequence or cutscene. Even the map looks kind of cool. Well. Sort of. Outside of the Palaces, you’ll need to go to school, socialise with your friends, study for exams, and work to earn money and increase your skills. All of these events cause time to pass, and with only so much free time per week, it’s a delicate balancing act to improve your relationships with party members, advance your stats, and earn money. Some character storylines require your stats to be at a certain level to progress, and there are dozens of activities spread out across the city, and dozens of characters to interact with and get to know. What makes them all worthwhile is the way that relationships tie into abilities in game - improving your relationship with a character grants either them or you new abilities, including a chance to remove status effects from allies, take damage in your place, even survive hits that would otherwise have killed them. These become all-but essential as the game progresses, but even if they weren’t, the storylines you’ll uncover are interesting enough to be worth the time investment anyway. There’s so much more I haven’t mentioned - the randomised levelling dungeon that is Mementos and its extra Phantom Thief targets, the way the game is framed as an interview in a police cell, all of the little touches and humorous twists that give the game it’s personality. Persona 5’s surface might be all about the style, but beneath that glossy exterior there’s a fiercely beating heart. This is a game with a lot to give, and it gives it readily. Persona 5 is the epitome of JRPGs, and a game that should not be missed. 10/10 204 www.eliteonlinemag.com